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Hoppip from Dragons Exalted

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Hoppip (Dragons Exalted DRX 1)

Text // Rating: 34% // Proxies // Rulings // Discussion: 6

- Grass - 30 HP
Basic

[G] Flail Around: 10x damage. Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Fire x2
Resistance: Water -20
Retreat Cost: 1

Illus.

- 1/124 - Common

It blooms when the weather warms. It floats in the sky to soak up as much sunlight as possible.

Cumulative Rating: 34.07% (182 impressions)

Set and Format Breakdown:

  • Dragons Exalted: 28.57% (7 impressions)
  • BLW-on: 30.77% (26 impressions)
  • BLW-on (Expanded): 0.00% (1 impressions)
  • NXD-on: 0.00% (1 impressions)

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Hoppip from HeartGold & SoulSilver

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Hoppip (HeartGold & SoulSilver HS 67)

Text // Rating: 45% // Proxies // Rulings // Discussion: 18

- Grass - 30 HP
Basic

[G] Bounce: 10 damage. You may switch Hoppip with 1 of your Benched Pokémon.

Weakness: Fire x2
Resistance: Fighting -20
Retreat Cost: 1

Illus.

- 67 - Common

To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.

Cumulative Rating: 44.93% (69 impressions)

Set and Format Breakdown:

  • HeartGold & SoulSilver: 66.67% (3 impressions)
  • HS-on: 0.00% (11 impressions)
  • MD-on: 0.00% (17 impressions)

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Hoppip from Secret Wonders

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Hoppip (Secret Wonders SW 90)

Text // Rating: 0% // Proxies // Rulings // Discussion: 2

- Grass - 30 HP
Basic

Poké-Body: Cottonweed. If Hoppip has any [G] Energy attached to it, the Retreat Cost for Hoppip is 0.

[G] Hover Heal: 10 damage. Remove all Special Conditions from Hoppip.

Weakness: Fire +10
Resistance: Fighting -20
Retreat Cost: 1

Illus.

- 90/132 - Common

It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.

Cumulative Rating: 0.00% (6 impressions)

Set and Format Breakdown:

  • Secret Wonders: n/a (0 impressions)
  • DP-on: n/a (0 impressions)
  • HP-on: n/a (0 impressions)

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Hoppip from Team Rocket Returns

Hoppip (Team Rocket Returns RR 57)

Text // Rating: 9% // Proxies // Rulings // Discussion: 2

- Grass - 30 HP
Basic

Poké-Body: Buffer
If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead.

[C] Miracle Powder: Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.

Weakness: Fire x2
Resistance: Water -30
Retreat Cost: 1

Illus.

- 57/111 - Common

Cumulative Rating: 9.09% (11 impressions)

Set and Format Breakdown:

  • Team Rocket Returns: n/a (0 impressions)
  • HL-on: 0.00% (2 impressions)
  • RS-on: 0.00% (2 impressions)

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Hoppip from Aquapolis

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Hoppip (Aquapolis AQ 83)

Text // Rating: 40% // Proxies // Rulings // Discussion: 8

- Grass - 40 HP
Basic

Poké-Body: Lightweight. You pay [C] less to retreat Hoppip for each [G] Energy attached to it.

[C] Careless Tackle: 20 damage. Hoppip does 10 damage to itself.

Weakness: Fire x2
Resistance: Water -30
Retreat Cost: 1

Illus.

- 83/186 - Common

Cumulative Rating: 40.00% (15 impressions)

Set and Format Breakdown:

  • Aquapolis: n/a (0 impressions)
  • E-on: 0.00% (2 impressions)
  • Neo-on: 0.00% (2 impressions)

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Hoppip from Expedition

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Hoppip (Expedition EX 112)

Text // Rating: 25% // Proxies // Rulings // Discussion: 2

- Grass - 40 HP
Basic

[G] Sleep Powder: 10 damage. The Defending Pokémon is now Asleep.

Weakness: Fire x2
Resistance: Water -30
Retreat Cost: 1

Illus.

- 112/165 - Common

Cumulative Rating: 25.00% (8 impressions)

Set and Format Breakdown:

  • Expedition: n/a (0 impressions)
  • E-on: 0.00% (1 impressions)
  • Neo-on: 0.00% (2 impressions)

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Hoppip from Neo Discovery

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Hoppip (Neo Discovery N2 55)

Text // Rating: 30% // Proxies // Rulings // Discussion: 5

- Grass - 30 HP
Basic

[G] Rolling Tackle: 20 damage.

Weakness: Fire x2
Resistance: Fighting -30
Retreat Cost: 0

Illus.

- 55/75 - Common

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Cumulative Rating: 30.00% (10 impressions)

Set and Format Breakdown:

  • Neo Discovery: n/a (0 impressions)
  • Neo-on: n/a (0 impressions)
  • TR-on: n/a (0 impressions)

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Hoppip from Neo Genesis

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Hoppip (Neo Genesis N1 61)

Text // Rating: 30% // Proxies // Rulings // Discussion: 6

- Grass - 50 HP
Basic

[C] Hop: 10 damage.

[G] Sprout: Search your deck for a Basic Pokémon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)

Weakness: Fire x2
Resistance: Fighting -30
Retreat Cost: 0

Illus.

- 61/111 - Common

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Cumulative Rating: 30.00% (10 impressions)

Set and Format Breakdown:

  • Neo Genesis: n/a (0 impressions)
  • BS-on: 0.00% (2 impressions)
  • Neo-on: n/a (0 impressions)
  • TR-on: 0.00% (1 impressions)

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