- ↓ 0.39
- ꩜ 1.37
- ↑ 3.75
Each player switches his or her Active Pokémon with 1 of his or her Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, he or she doesn’t switch Pokémon.)
· Item rule: You may play as many Item cards as you like during your turn (before your attack).
illus. Ryo Ueda
Formats: Modified: 2013, 2014 · Standard: 2015 · Expanded: 2015, 2016, 2017, 2018, 2019, 2020, 2021, Current
External: Pokemon.com ↗, Bulba ↗ · Shop: TCGplayer ↗, cardmarket ↗, Amazon ↗, eBay ↗
feyblade
Your dreams of forcing a total of sixteen switches within a single turn are in sight! 4x warp point was just not enough!
Ziggmiceter
4 Escape Rope, 4 Pokémon Catcher (PLB) #83, 4 Warp Point (MD) #88, what else? Junk Arm (TM) #87?
feyblade
well, catcher and warp point each force eight switches , counting both players.
You could use 4x catcher and 4x gust of wind if you wanted to force them to switch sixteen times, though.
Dark Kira
4 Escape Rope, 4 Warp Point, 4 Pokémon Circulator (UL) #81, 4 Pokemon Catcher, 4 Gust of Wind (BS) #93, 4 Pokémon Reversal (EX) #146, 4 Double Gust (N1) #100, 1 Cyclone Energy (SF) #94, 1 Lysandre (FLF) #90 + recursion like Junk Arm, Item Finder (BS) #74 or Celebi ex (P2) #17 + Scoop Up (BS) #78 etc.
Ziggmiceter
Don’t forget Pow! Hand Extension (TR) #85 If you’re playing all these cards you’re surely losing.
Dark Kira
I also forget some other stuff like Bright Look + Scoop Up Cyclone/Super Scoop Up