They even reworked ex’s as GX’s, which was nice because the GX mechanic all but insured that they would get three effects on one card, though of course one attack (usually an interesting one) was locked behind a GX attack. It was interesting to see how the cards were reinterpreted.
It’s posture almost looks like a reclining pigmy jerboa. I can see its front legs, but they seem a little too far up on its body.
To be fair, the other card also gave it unusually large thighs. It’s just much more prominent now that Espeon is folding itself up in all its unproportionable glory for a catnap.
Editor’s note: HEZ would go on to build a Ninjask/Shedinja control deck for Unlimited 150, a singleton Unlimited format with 100 card decks and 8 prizes. It was effective, but took 3 hours to win games, so HEZ reluctantly discarded the archetype.
Japan’s Champion Road set consisted entirely of reprints and re-treads of cards from the Neo, e-Card, and EX Series. Most of Champion Road made it into the English Celestial Storm, with some leftovers in Dragon Majesty and Lost Thunder.
There’s no particular reason for Champion Road to exist (it wasn’t like an anniversary or anything), just some nice nostalgia that wasn’t Gen 1-focused for once. I’d like to see them make a set like it again.
SenatorStonk
Does anybody know why Celestial Storm had so many reprints in it? I’m certainly not complaining, I wish they would reprint cards more, but I’d love to know if there’s a reason for it
Hâlian
R.I.P. Christopher Rush. I had the honor of meeting him at one of the MTG Grands Prix held in Orlando in the before times, and it was more than a pleasure.
Rianti Hidayat is Indonesian, and there’s a few American contest winners such as Craig Turvey and Julie Hang. I believe Julie Hang has confirmed to be working on more cards besides the Bulbasaur she won last year’s contest with.
Do I watch TrickyGym? Neigh! I am too busy with my hooves full at the farm to worry about what some twig-arms on the internet are up to!
Twylis
The red design elements of this artwork — in contrast to the original Evolving Skies‘ blue — makes it feel like this artwork originated from an early concept when Rayquaza was perhaps Single Strike rather than Rapid Strike.
It looks like starting in the Sun & Moon block, they stopped making (video game) Ground types weak to Water, and made them all weak to Grass. The only Fighting-type weak to Water in the TCG post-Sun & Moon is Sudowoodo! All other (video game) Rock types post-SM are also weak to Grass.
(And even Sudowoodo started being weak to Grass, from Sword & Shield on.)
In terms of the rationale behind the decision, my best guess would be, very few Fighting-type Pokémon in the Sun & Moon era deviated from the Grass or Psychic weakness, so maybe they wanted to keep things aligned. (Gligar and Gliscor, which share the same typing as Landorus, also had Grass weaknesses.) I’m just making an educated guess, though, honestly. I do agree with you completely; Ground/Flying Pokémon have only two weaknesses – Water and Ice – so a Water weakness in the TCG would absolutely make the most sense, as it did with all Landorus cards prior to this one.
CVraden
Kadabra looking ready to obliterate Frieza
Nos
“It’s beautiful!” *face explodes*
Guest
They even reworked ex’s as GX’s, which was nice because the GX mechanic all but insured that they would get three effects on one card, though of course one attack (usually an interesting one) was locked behind a GX attack. It was interesting to see how the cards were reinterpreted.
Guest
It’s posture almost looks like a reclining pigmy jerboa. I can see its front legs, but they seem a little too far up on its body.
To be fair, the other card also gave it unusually large thighs. It’s just much more prominent now that Espeon is folding itself up in all its unproportionable glory for a catnap.
Guest
Editor’s note: HEZ would go on to build a Ninjask/Shedinja control deck for Unlimited 150, a singleton Unlimited format with 100 card decks and 8 prizes. It was effective, but took 3 hours to win games, so HEZ reluctantly discarded the archetype.
JP
ty, fixed!
HiImZoxo
The text for the Ability erroneously includes “(before your attack)”. The other Dynamotor Flaaffy correctly exclude it.
RotomAmiti
Japan’s Champion Road set consisted entirely of reprints and re-treads of cards from the Neo, e-Card, and EX Series. Most of Champion Road made it into the English Celestial Storm, with some leftovers in Dragon Majesty and Lost Thunder.
There’s no particular reason for Champion Road to exist (it wasn’t like an anniversary or anything), just some nice nostalgia that wasn’t Gen 1-focused for once. I’d like to see them make a set like it again.
SenatorStonk
Does anybody know why Celestial Storm had so many reprints in it? I’m certainly not complaining, I wish they would reprint cards more, but I’d love to know if there’s a reason for it
Hâlian
R.I.P. Christopher Rush. I had the honor of meeting him at one of the MTG Grands Prix held in Orlando in the before times, and it was more than a pleasure.
RotomAmiti
Rianti Hidayat is Indonesian, and there’s a few American contest winners such as Craig Turvey and Julie Hang. I believe Julie Hang has confirmed to be working on more cards besides the Bulbasaur she won last year’s contest with.
Guest
lee hyunjung is not japan either
Sam
No Christopher Rush did a Mewtwo
coffee
does anyone know if this is the only card illustration attributed to a non Japanese artist?
Meowstic EX
Uncommon Energy Episode 71
Sam
Horsefan 2001
Do I watch TrickyGym? Neigh! I am too busy with my hooves full at the farm to worry about what some twig-arms on the internet are up to!
Twylis
The red design elements of this artwork — in contrast to the original Evolving Skies‘ blue — makes it feel like this artwork originated from an early concept when Rayquaza was perhaps Single Strike rather than Rapid Strike.
JP
It looks like starting in the Sun & Moon block, they stopped making (video game) Ground types weak to Water, and made them all weak to Grass. The only Fighting-type weak to Water in the TCG post-Sun & Moon is Sudowoodo! All other (video game) Rock types post-SM are also weak to Grass.
(And even Sudowoodo started being weak to Grass, from Sword & Shield on.)
Jack
In terms of the rationale behind the decision, my best guess would be, very few Fighting-type Pokémon in the Sun & Moon era deviated from the Grass or Psychic weakness, so maybe they wanted to keep things aligned. (Gligar and Gliscor, which share the same typing as Landorus, also had Grass weaknesses.) I’m just making an educated guess, though, honestly. I do agree with you completely; Ground/Flying Pokémon have only two weaknesses – Water and Ice – so a Water weakness in the TCG would absolutely make the most sense, as it did with all Landorus cards prior to this one.