- ↓ 0.10
- ꩜ 1.02
- ↑ 3.34
{C} → Double Thread
This attack does 30 damage to 2 of your opponent’s Benched Pokémon. Apply Weakness and Resistance.
{L} → Electroweb : 30
The Defending Pokémon can’t retreat during your opponent’s next turn.
{C} → Double Thread
This attack does 30 damage to 2 of your opponent’s Benched Pokémon. Apply Weakness and Resistance.
{L} → Electroweb : 30
The Defending Pokémon can’t retreat during your opponent’s next turn.
Overall: 75.00% (15 wins, 5 losses)
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{G} → Shimmering Scales : 20
Flip a coin. If heads, your opponent’s Active Pokémon is now Confused. If tails, your opponent’s Active Pokémon is now Paralyzed.
{C}{C}{C} → Power Hurricane : 120
Discard all Energy attached to this Pokémon.
Overall: 0.00% (0 wins, 3 losses)
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{G} → Wicked Wind : 40
Until the end of your opponent’s next turn, each Stadium or Pokémon Tool card in play has no effect. (This includes cards that come into play on that turn.)
{C}{C} → Extrasensory : 60+
If you have the same number of cards in your hand as your opponent, this attack does 60 more damage.
Overall: 0.00% (0 wins, 2 losses)
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Poké-POWER ⇢ Delta Supply
Once during your turn (before your attack), you may attach a basic Energy card or a δ Rainbow Energy card from your hand to 1 of your Pokémon that has δ on its card. This power can’t be used if Flygon is affected by a Special Condition.
{G}{M}{C} → Swift : 60
This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Overall: 69.23% (9 wins, 4 losses)
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{C}{C} → Radar Jam : 30
Your opponent can’t play any Trainer cards (except for Supporter cards) from his or her hand during your opponent’s next turn.
{G}{M}{C} → Target Attack
Choose 1 of your opponent’s Pokémon. This attack does 40 damage to that Pokémon. If that Pokémon already has damage counters on it, this attack does 60 damage instead. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Overall: 50.00% (6 wins, 6 losses)
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Poké-POWER ⇢ Final Sting
Once during your turn (before your attack), you may Knock Out Beedrill. If you do, choose 1 of your opponent’s Defending Pokémon. That Pokémon is now Paralyzed and Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns. This power can’t be used if Beedrill is affected by a Special Condition.
{G}{M}{C} → Super Slash : 50+
If the Defending Pokémon is an Evolved Pokémon, this attack does 50 damage plus 30 more damage.
Overall: 53.85% (7 wins, 6 losses)
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Poké-BODY ⇢ Methane Leak
As long as Dark Weezing is your Active Pokémon, put 1 damage counter on each Pokémon that remains Poisoned between turns.
{C} → Smog
The Defending Pokémon is now Poisoned.
{G}{C}{C} → Darkness Charge : 50
Put 2 damage counters on Dark Weezing.
Overall: 30.00% (3 wins, 7 losses)
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{G} → Night Ambush
Does 30 damage to 1 of your opponent’s Pokémon. Dark Golbat can’t attack during your next turn. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Overall: 57.69% (15 wins, 11 losses)
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{C} → Super Poison Breath
Each Defending Pokémon is now Poisoned.
{G}{C}{C} → Breaking Impact
Choose 1 of your opponent’s Pokémon. This attack does 20 damage for each {C} Energy in that Pokémon’s Retreat Cost (after applying effects to the Retreat Cost). (Don’t apply Weakness and Resistance for Benched Pokémon.)
Overall: 30.00% (3 wins, 7 losses)
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{G} → Swallow Up : 10+
Before doing damage, count the remaining HP of the Defending Pokémon and Dark Arbok. If the Defending Pokémon has fewer remaining HP than Dark Arbok’s, this attack does 10 damage plus 30 more damage.
{C}{C} → Extra Poison : 30
If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.
Overall: 50.00% (8 wins, 8 losses)
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Poké-BODY ⇢ Sticky Goo
As long as Dark Muk is your Active Pokémon, your opponent pays {C}{C} more to retreat his or her Active Pokémon.
{C}{C} → Slimy Water : 10×
Does 10 damage times the number of {C} Energy in the Defending Pokémon’s Retreat Cost (after applying effects to the Retreat Cost).
{G}{C} → Acidic Poison : 10
The Defending Pokémon is now Burned and Poisoned.
Overall: 37.50% (6 wins, 10 losses)
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Poké-POWER ⇢ Black Beam
Once during your turn (before your attack), if Dark Crobat is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can’t be used if Dark Crobat is affected by a Special Condition.
{G}{C} → Dark Drain
Does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent’s Pokémon in play.
{G}{C} → Skill Dive
Does 30 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Overall: 58.33% (7 wins, 5 losses)
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{C} → Dark Provide
Attach up to 1 {G} or {D} Energy card from your hand to your Pokémon.
{G}{D} → Leaf Poison : 20
The Defending Pokémon is now Poisoned.
Overall: 60.00% (6 wins, 4 losses)
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{C} → Paralyzing Gaze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{C}{C} → Pin Missile : 10×
Flip 4 coins. This attack does 10 damage times the number of heads.
Overall: 16.67% (2 wins, 10 losses)
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{D} → Dark Bind : 10
You may discard a {D} Energy card attached to Team Aqua’s Cacturne. If you do, the Defending Pokémon is now Paralyzed.
{G}{C}{C} → Poison Barb : 40
The Defending Pokémon is now Poisoned.
Overall: 14.29% (1 win, 6 losses)
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