{G} → Hydra Breath
Discard 6 Basic {G} Energy cards from your hand, and Knock Out your opponent’s Active Pokémon. If you can’t discard 6 cards in this way, this attack does nothing.
{G}{C}{C} → Whip Smash : 140
{G} → Hydra Breath
Discard 6 Basic {G} Energy cards from your hand, and Knock Out your opponent’s Active Pokémon. If you can’t discard 6 cards in this way, this attack does nothing.
{G}{C}{C} → Whip Smash : 140
{G} → Hydra Breath
Discard 6 Basic {G} Energy cards from your hand, and Knock Out your opponent’s Active Pokémon. If you can’t discard 6 cards in this way, this attack does nothing.
{G}{C}{C} → Whip Smash : 140
{D}{D}{C} → Frenzied Gouging
Knock Out your opponent’s Active Pokémon. If your opponent’s Active Pokémon is Knocked Out in this way, this Pokémon does 200 damage to itself.
{D}{D}{C} → Calamity Storm : 100+
You may discard a Stadium in play. If you do, this attack does 120 more damage.
{W}{C} → Frost Bullet : 110
This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{G}{W}{D} → Euclase
Knock Out 1 of your opponent’s Pokémon that has exactly 6 damage counters on it.
{W}{C} → Frost Bullet : 110
This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{G}{W}{D} → Euclase
Knock Out 1 of your opponent’s Pokémon that has exactly 6 damage counters on it.
{G}{W} → Tropical Frenzy : 150
You may attach any number of Basic Energy cards from your hand to your Pokémon in any way you like.
{G}{W}{F} → Swinging Sphene
Flip a coin. If heads, Knock Out your opponent’s Active Basic Pokémon. If tails, Knock Out 1 of your opponent’s Benched Basic Pokémon.
{G}{W} → Tropical Frenzy : 150
You may attach any number of Basic Energy cards from your hand to your Pokémon in any way you like.
{G}{W}{F} → Swinging Sphene
Flip a coin. If heads, Knock Out your opponent’s Active Basic Pokémon. If tails, Knock Out 1 of your opponent’s Benched Basic Pokémon.
{G}{W} → Tropical Frenzy : 150
You may attach any number of Basic Energy cards from your hand to your Pokémon in any way you like.
{G}{W}{F} → Swinging Sphene
Flip a coin. If heads, Knock Out your opponent’s Active Basic Pokémon. If tails, Knock Out 1 of your opponent’s Benched Basic Pokémon.
{G}{W} → Tropical Frenzy : 150
You may attach any number of Basic Energy cards from your hand to your Pokémon in any way you like.
{G}{W}{F} → Swinging Sphene
Flip a coin. If heads, Knock Out your opponent’s Active Basic Pokémon. If tails, Knock Out 1 of your opponent’s Benched Basic Pokémon.
{D}{D}{C} → Frenzied Gouging
Knock Out your opponent’s Active Pokémon. If your opponent’s Active Pokémon is Knocked Out in this way, this Pokémon does 200 damage to itself.
{D}{D}{C} → Calamity Storm : 100+
You may discard a Stadium in play. If you do, this attack does 120 more damage.
Pokémon Power ⇢ Buzzap
Once during your turn, you may Knock Out this Pokémon and attach it to 1 of your other Pokémon as a Special Energy card. While this card is attached to a Pokémon, it provides every type of Energy but provides only 2 Energy at a time. This Pokémon Power can’t be used if this Pokémon is Asleep, Confused, or Paralyzed.
{L}{L}{L} → Thunder Jolt : 50
Flip a coin. If tails, this Pokémon also does 10 damage to itself.
(This card cannot be used at official tournaments.)
{D}{D}{C} → Frenzied Gouging
Knock Out your opponent’s Active Pokémon. If your opponent’s Active Pokémon is Knocked Out in this way, this Pokémon does 200 damage to itself.
{D}{D}{C} → Calamity Storm : 100+
You may discard a Stadium in play. If you do, this attack does 120 more damage.
{D}{D}{C} → Frenzied Gouging
Knock Out your opponent’s Active Pokémon. If your opponent’s Active Pokémon is Knocked Out in this way, this Pokémon does 200 damage to itself.
{D}{D}{C} → Calamity Storm : 100+
You may discard a Stadium in play. If you do, this attack does 120 more damage.
{D}{D}{C} → Frenzied Gouging
Knock Out your opponent’s Active Pokémon. If your opponent’s Active Pokémon is Knocked Out in this way, this Pokémon does 200 damage to itself.
{D}{D}{C} → Calamity Storm : 100+
You may discard a Stadium in play. If you do, this attack does 120 more damage.
{D}{D}{C} → Frenzied Gouging
Knock Out your opponent’s Active Pokémon. If your opponent’s Active Pokémon is Knocked Out in this way, this Pokémon does 200 damage to itself.
{D}{D}{C} → Calamity Storm : 100+
You may discard a Stadium in play. If you do, this attack does 120 more damage.
{C}{C} → Radiant Hunt
Knock Out 1 of your opponent’s Radiant Pokémon.
{P}{D} → Seventh Echo : 70
Draw cards until you have 7 cards in your hand.
{F} → Hunting Claw
Knock Out 1 of your opponent’s Pokémon in play that has 60 HP or less remaining.
{F}{F}{C} → Max Edge : 190
This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{F} → Hunting Claw
Knock Out 1 of your opponent’s Pokémon in play that has 60 HP or less remaining.
{F}{F}{C} → Max Edge : 190
This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, that player discards any Prize cards they would take for that Knock Out instead of putting those cards into their hand.
{C} → Ticking Knock Out
During your next turn, if the Defending Pokémon is damaged by an attack, it will be Knocked Out.
{P}{P}{P} → Draining Blade : 90
Heal 30 damage from this Pokémon.