- ↓ 0.02
- ꩜ 0.10
- ↑ 1.13
{C}{C} → Radiant Hunt
Knock Out 1 of your opponent’s Radiant Pokémon.
{P}{D} → Seventh Echo : 70
Draw cards until you have 7 cards in your hand.
{C}{C} → Radiant Hunt
Knock Out 1 of your opponent’s Radiant Pokémon.
{P}{D} → Seventh Echo : 70
Draw cards until you have 7 cards in your hand.
{F} → Hunting Claw
Knock Out 1 of your opponent’s Pokémon in play that has 60 HP or less remaining.
{F}{F}{C} → Max Edge : 190
This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{F} → Hunting Claw
Knock Out 1 of your opponent’s Pokémon in play that has 60 HP or less remaining.
{F}{F}{C} → Max Edge : 190
This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, that player discards any Prize cards they would take for that Knock Out instead of putting those cards into their hand.
{C} → Ticking Knock Out
During your next turn, if the Defending Pokémon is damaged by an attack, it will be Knocked Out.
{P}{P}{P} → Draining Blade : 90
Heal 30 damage from this Pokémon.
Ability ⇢ Psychic Transfer
As often as you like during your turn (before your attack), you may move a {P} Energy from 1 of your Pokémon to another of your Pokémon.
{P}{P}{P}{P} → Moongeist Beam : 120
The Defending Pokémon can’t be healed during your opponent’s next turn.
{P}{P}{P} → Lunar Fall-GX
Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.)
Overall: 100.00% (1 win, 0 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
Ability ⇢ Psychic Transfer
As often as you like during your turn (before your attack), you may move a {P} Energy from 1 of your Pokémon to another of your Pokémon.
{P}{P}{P}{P} → Moongeist Beam : 120
The Defending Pokémon can’t be healed during your opponent’s next turn.
{P}{P}{P} → Lunar Fall-GX
Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.)
Overall: 100.00% (3 wins, 0 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
Ability ⇢ Psychic Transfer
As often as you like during your turn (before your attack), you may move a {P} Energy from 1 of your Pokémon to another of your Pokémon.
{P}{P}{P}{P} → Moongeist Beam : 120
The Defending Pokémon can’t be healed during your opponent’s next turn.
{P}{P}{P} → Lunar Fall-GX
Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.)
Overall: 100.00% (1 win, 0 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
Ability ⇢ Psychic Transfer
As often as you like during your turn (before your attack), you may move a {P} Energy from 1 of your Pokémon to another of your Pokémon.
{P}{P}{P}{P} → Moongeist Beam : 120
The Defending Pokémon can’t be healed during your opponent’s next turn.
{P}{P}{P} → Lunar Fall-GX
Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.)
Overall: 0.00% (0 wins, 1 loss)
Within Set & Formats:
Note: The rating system is currently disabled.
Ability ⇢ Psychic Transfer
As often as you like during your turn (before your attack), you may move a {P} Energy from 1 of your Pokémon to another of your Pokémon.
{P}{P}{P}{P} → Moongeist Beam : 120
The Defending Pokémon can’t be healed during your opponent’s next turn.
{P}{P}{P} → Lunar Fall-GX
Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.)
Overall: 66.07% (37 wins, 19 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
Ability ⇢ Buzzap Thunder
Once during your turn (before your attack), you may Knock Out this Pokémon and attach it to one of your {L} Pokémon as a Special Energy card. This card provides 2 {L} Energy only while this card is attached to a Pokémon.
{L}{L}{C} → Head Bolt : 70
Overall: 69.23% (9 wins, 4 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
Ability ⇢ Farewell Letter
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard this Pokémon and all cards attached to it (this does not count as a Knock Out). If you do, draw a card.
{C} → Hidden Power : 10
Overall: 100.00% (3 wins, 0 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
Ability ⇢ Energy Grace
Once during your turn (before your attack) you may Knock Out this Pokémon. If you do, attach 3 basic Energy from your discard pile to 1 of your Pokémon (excluding Pokémon-EX).
{W}{C}{C} → Waterfall : 60
Overall: 28.57% (2 wins, 5 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
Ability ⇢ Six Feet Under
Once during your turn (before your attack) you may Knock Out this Pokémon. If you do, put 3 damage counters on your opponent’s Pokémon in any way you like.
{P}{P}{C} → Slap of Misfortune : 70
Whenever your opponent flips a coin during his or her next turn, treat it as tails.
Overall: 100.00% (1 win, 0 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
{C}{C} → Deafen : 40
Your opponent can’t play any Trainer cards (except for Supporter cards) from his or her hand during your opponent’s next turn.
{G}{G}{C}{C} → Dragon Roar
Put 8 damage counters on the Defending Pokémon. If that Pokémon would be Knocked Out by this attack, put any damage counters not necessary to Knock Out the Defending Pokémon on your opponent’s Benched Pokémon in any way you like.
Overall: 85.00% (17 wins, 3 losses)
Within Set & Formats:
Note: The rating system is currently disabled.
Poké-POWER ⇢ Final Sting
Once during your turn (before your attack), you may Knock Out Beedrill. If you do, choose 1 of your opponent’s Defending Pokémon. That Pokémon is now Paralyzed and Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns. This power can’t be used if Beedrill is affected by a Special Condition.
{G}{M}{C} → Super Slash : 50+
If the Defending Pokémon is an Evolved Pokémon, this attack does 50 damage plus 30 more damage.
Overall: 53.85% (7 wins, 6 losses)
Within Set & Formats:
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Poké-POWER ⇢ Strange Behavior
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to Slowbro as long as you don’t Knock Out Slowbro. This power can’t be used if Slowbro is affected by a Special Condition.
{P}{C} → Psyshock : 30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Overall: 14.29% (1 win, 6 losses)
Within Set & Formats:
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{P} → Juxtapose
Flip a coin. If heads, switch the number of damage counters on Rocket’s Mewtwo with the number of damage counters on the Defending Pokémon (even if it would Knock Out either Pokémon). (It’s okay if 1 of the Pokémon has no damage counters on it.)
{P}{P} → Hypnoblast : 20
Flip a coin. If heads, the Defending Pokémon is now Asleep.
{P}{P}{P}{C} → Psyburn : 60
Overall: 78.57% (11 wins, 3 losses)
Within Set & Formats:
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Poké-POWER ⇢ Chaos Move
Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent’s) to another (even if it would Knock Out the other Pokémon). This power can’t be used if Gengar is affected by a Special Condition.
{P}{P}{C} → Hide in Shadows : 40
Switch Gengar with 1 of your Benched Pokémon, if any.
Overall: 43.75% (7 wins, 9 losses)
Within Set & Formats:
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Poké-POWER ⇢ Chaos Move
Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokémon (yours or your opponent’s) to another (even if it would Knock Out the other Pokémon). This power can’t be used if Gengar is affected by a Special Condition.
{P}{P}{C} → Hide in Shadows : 40
Switch Gengar with 1 of your Benched Pokémon, if any.
Overall: 50.00% (4 wins, 4 losses)
Within Set & Formats:
Note: The rating system is currently disabled.