- ↓ 498.00
- ꩜ 500.32
- ↑ 1,999.99
{F} → Aura Jab : 130
Attach up to 3 Basic {F} Energy cards from your discard pile to your Benched Pokémon in any way you like.
{F}{F} → Mega Brave : 270
During your next turn, this Pokémon can’t use Mega Brave.

{F} → Aura Jab : 130
Attach up to 3 Basic {F} Energy cards from your discard pile to your Benched Pokémon in any way you like.
{F}{F} → Mega Brave : 270
During your next turn, this Pokémon can’t use Mega Brave.

{P} → Overflowing Wishes
For each of your Benched Pokémon, search your deck for a Basic {P} Energy card and attach it to that Pokémon. Then, shuffle your deck.
{P} → Mega Symphonia : 50×
This attack does 50 damage for each {P} Energy attached to all of your Pokémon.

Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.

Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.

You can use this card only if your opponent has 2 or fewer Prize cards remaining.
Choose 1 of your Pokémon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent’s Pokémon ex.

Ability ⇢ Run Errand
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
{C}{C}{C} → Rapid-Fire Combo : 200+
Flip a coin until you get tails. This attack does 50 more damage for each heads.

{C} → Strafe : 40
You may switch this Pokémon with 1 of your Benched Pokémon.
{R}{P}{C} → Illusory Impulse : 300
Discard all Energy from this Pokémon.

{D}{C} → Terminal Period
If your opponent’s Active Pokémon has exactly 6 damage counters on it, that Pokémon is Knocked Out.
{D}{D}{C} → Claw of Darkness : 200
Your opponent reveals their hand, and you discard a card you find there.

{F} → Aura Jab : 130
Attach up to 3 Basic {F} Energy cards from your discard pile to your Benched Pokémon in any way you like.
{F}{F} → Mega Brave : 270
During your next turn, this Pokémon can’t use Mega Brave.

{P} → Overflowing Wishes
For each of your Benched Pokémon, search your deck for a Basic {P} Energy card and attach it to that Pokémon. Then, shuffle your deck.
{P} → Mega Symphonia : 50×
This attack does 50 damage for each {P} Energy attached to all of your Pokémon.

Ability ⇢ Solar Transfer
As often as you like during your turn, you may use this Ability. Move a Basic {G} Energy from 1 of your Pokémon to another of your Pokémon.
{G}{G}{G}{G} → Jungle Dump : 240
Heal 30 damage from this Pokémon.

Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.

Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokémon that was put into play this turn.

During this turn, attacks used by your {F} Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

Put a Pokémon or a Basic Energy card from your discard pile into your hand.

Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play.

Search your deck for a Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then, shuffle your deck.

Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
