- ↓ 0.89
- ꩜ 1.30
- ↑ 19.99
Ability ⇢ Dauntless Shield
Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon VMAX.
{M}{M}{C} → Assault Tackle : 130
Discard a Special Energy from your opponent’s Active Pokémon.
Ability ⇢ Dauntless Shield
Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon VMAX.
{M}{M}{C} → Assault Tackle : 130
Discard a Special Energy from your opponent’s Active Pokémon.
Ability ⇢ Intrepid Sword
Once during your turn, you may look at the top 3 cards of your deck and attach any number of {M} Energy cards you find there to this Pokémon. Put the other cards into your hand. If you use this Ability, your turn ends.
{M}{M}{M} → Brave Blade : 230
During your next turn, this Pokémon can’t attack.
{C} → Power Run : 30
Search your deck for a Basic Energy card and attach it to this Pokémon. Then, shuffle your deck.
{C}{C}{C} → Full Throttle : 180
During your next turn, this Pokémon can’t attack.
{F}{C} → Low Sweep : 60
{F}{F}{C} → Aura Sphere : 160
This attack also does 50 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{L} → Electro Ball : 60
{L}{C}{C} → Thunderstrike Tail : 140+
You may discard 2 Energy from this Pokémon to have this attack do 100 more damage.
{L} → Static Shock : 30
{L}{C}{C} → Extreme Current : 80
Discard an Energy from this Pokémon.
{C} → Union Gain
Attach up to 2 {L} Energy cards from your discard pile to this Pokémon.
{C}{C} → All You Can Eat
Draw cards until you have 10 cards in your hand.
{L}{C}{C} → Burst Wheel : 100×
Discard all Energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.
{L}{C}{C} → Electric Ball : 160
{C} → Union Gain
Attach up to 2 {L} Energy cards from your discard pile to this Pokémon.
{C}{C} → All You Can Eat
Draw cards until you have 10 cards in your hand.
{L}{C}{C} → Burst Wheel : 100×
Discard all Energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.
{L}{C}{C} → Electric Ball : 160
{C} → Union Gain
Attach up to 2 {L} Energy cards from your discard pile to this Pokémon.
{C}{C} → All You Can Eat
Draw cards until you have 10 cards in your hand.
{L}{C}{C} → Burst Wheel : 100×
Discard all Energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.
{L}{C}{C} → Electric Ball : 160
{C} → Union Gain
Attach up to 2 {L} Energy cards from your discard pile to this Pokémon.
{C}{C} → All You Can Eat
Draw cards until you have 10 cards in your hand.
{L}{C}{C} → Burst Wheel : 100×
Discard all Energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.
{L}{C}{C} → Electric Ball : 160
Ability ⇢ Quick Shooting
Once during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon.
{C}{C} → Waterfall : 70
Ability ⇢ Crisis Power
This Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).
{R}{C} → Fireball Shot : 150
During your next turn, this Pokémon can’t attack.
Ability ⇢ Dino Cry
Once during your turn, you may attach up to 2 Basic {F} Energy cards from your discard pile to your Basic {F} Pokémon in any way you like. If you use this Ability, your turn ends.
{F}{F}{C} → Wild Impact : 220
During your next turn, this Pokémon can’t attack.
Ability ⇢ Tandem Unit
Once during your turn, you may search your deck for up to 2 Basic {L} Pokémon and put them onto your Bench. Then, shuffle your deck.
{L}{L}{C} → Photon Blaster : 220
During your next turn, this Pokémon can’t attack.
Ability ⇢ Dino Cry
Once during your turn, you may attach up to 2 Basic {F} Energy cards from your discard pile to your Basic {F} Pokémon in any way you like. If you use this Ability, your turn ends.
{F}{F}{C} → Wild Impact : 220
During your next turn, this Pokémon can’t attack.
Ability ⇢ Psychic Embrace
As often as you like during your turn, you may attach a Basic {P} Energy card from your discard pile to 1 of your {P} Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can’t use this Ability on a Pokémon that would be Knocked Out.
{P}{P}{C} → Miracle Force : 190
This Pokémon recovers from all Special Conditions.
Ability ⇢ Tandem Unit
Once during your turn, you may search your deck for up to 2 Basic {L} Pokémon and put them onto your Bench. Then, shuffle your deck.
{L}{L}{C} → Photon Blaster : 220
During your next turn, this Pokémon can’t attack.
Ability ⇢ Trap Territory
Your opponent’s Active Pokémon’s Retreat Cost is {C} more.
{G}{C} → Wire Hang : 90+
This attack does 30 more damage for each {C} in your opponent’s Active Pokémon’s Retreat Cost.
{C} → Maddening Scent : 10+
This attack does 30 more damage for each of your opponent’s Benched Pokémon.
{C}{C}{C} → Heavy Stomp : 210
Flip a coin. If tails, during your next turn, this Pokémon can’t attack.
{D} → Nasty Plot
Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
{D}{C}{C} → Toxic Ripper : 120
Your opponent’s Active Pokémon is now Poisoned. During Pokémon Checkup, put 6 damage counters on that Pokémon instead of 1.