- ↓ 5.85
- ꩜ 6.73
- ↑ 8.49
{L} → Electro Ball : 60
{L}{C}{C} → Thunderstrike Tail : 140+
You may discard 2 Energy from this Pokémon to have this attack do 100 more damage.
{L} → Electro Ball : 60
{L}{C}{C} → Thunderstrike Tail : 140+
You may discard 2 Energy from this Pokémon to have this attack do 100 more damage.
{C} → Union Gain
Attach up to 2 {L} Energy cards from your discard pile to this Pokémon.
{C}{C} → All You Can Eat
Draw cards until you have 10 cards in your hand.
{L}{C}{C} → Burst Wheel : 100×
Discard all Energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.
{L}{C}{C} → Electric Ball : 160
{C} → Union Gain
Attach up to 2 {L} Energy cards from your discard pile to this Pokémon.
{C}{C} → All You Can Eat
Draw cards until you have 10 cards in your hand.
{L}{C}{C} → Burst Wheel : 100×
Discard all Energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.
{L}{C}{C} → Electric Ball : 160
{C} → Union Gain
Attach up to 2 {L} Energy cards from your discard pile to this Pokémon.
{C}{C} → All You Can Eat
Draw cards until you have 10 cards in your hand.
{L}{C}{C} → Burst Wheel : 100×
Discard all Energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.
{L}{C}{C} → Electric Ball : 160
{C} → Union Gain
Attach up to 2 {L} Energy cards from your discard pile to this Pokémon.
{C}{C} → All You Can Eat
Draw cards until you have 10 cards in your hand.
{L}{C}{C} → Burst Wheel : 100×
Discard all Energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.
{L}{C}{C} → Electric Ball : 160
Ability ⇢ Quick Shooting
Once during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon.
{C}{C} → Waterfall : 70
Ability ⇢ Crisis Power
This Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).
{R}{C} → Fireball Shot : 150
During your next turn, this Pokémon can’t attack.
{G}{C} → Wood Drain : 60
Heal 30 damage from this Pokémon.
{G}{G}{C} → Raging Repeated Strike : 120+
Discard any amount of Energy from your Pokémon. This attack does 30 more damage for each card you discarded in this way.
Ability ⇢ Psychic Embrace
As often as you like during your turn, you may attach a Basic {P} Energy card from your discard pile to 1 of your {P} Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can’t use this Ability on a Pokémon that would be Knocked Out.
{P}{P}{C} → Miracle Force : 190
This Pokémon recovers from all Special Conditions.
Ability ⇢ Psychic Embrace
As often as you like during your turn, you may attach a Basic {P} Energy card from your discard pile to 1 of your {P} Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can’t use this Ability on a Pokémon that would be Knocked Out.
{P}{P}{C} → Miracle Force : 190
This Pokémon recovers from all Special Conditions.
{L} → Energy Crush : 50×
This attack does 50 damage for each Energy attached to all of your opponent’s Pokémon.
{L}{L} → Pulse Launcher : 220
This Pokémon also does 30 damage to itself.
Ability ⇢ Leadership
Your Basic Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
{D}{C}{C} → Hack At : 160
Ability ⇢ Electrogenesis
Once during your turn, you may search your deck for a Basic {L} Energy card and attach it to this Pokémon. Then, shuffle your deck.
{L}{L}{C} → Electro Paws : 230
Discard all Energy from this Pokémon.
{C}{C} → Tailspin Away : 60
During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.
{C}{C}{C} → Power Blast : 180
Discard an Energy from this Pokémon.
Ability ⇢ Leadership
Your Basic Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
{D}{C}{C} → Hack At : 160
{F} → Chomp Chomp Bite : 50
Flip a coin until you get tails. For each heads, discard an Energy from your opponent’s Active Pokémon.
{F}{F} → Earthquake : 180
This attack also does 30 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{F} → Rage Fist : 70×
This attack does 70 damage for each Prize card your opponent has taken.
{F}{F} → Dynamite Punch : 170
This Pokémon also does 50 damage to itself.
Ability ⇢ Blooming Garden
Your Pokémon in play have no Weakness.
{P}{C}{C} → Moonblast : 120
During your opponent’s next turn, the Defending Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance).
Ability ⇢ Psychic Embrace
As often as you like during your turn, you may attach a Basic {P} Energy card from your discard pile to 1 of your {P} Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can’t use this Ability on a Pokémon that would be Knocked Out.
{P}{P}{C} → Miracle Force : 190
This Pokémon recovers from all Special Conditions.
Ability ⇢ Electrogenesis
Once during your turn, you may search your deck for a Basic {L} Energy card and attach it to this Pokémon. Then, shuffle your deck.
{L}{L}{C} → Electro Paws : 230
Discard all Energy from this Pokémon.