- ↓ 0.03
- ꩜ 0.25
- ↑ 3.99
Each player shuffles their hand into their deck. Then, each player draws a card for each of their remaining Prize cards.
(This card cannot be used at official tournaments.)

Each player shuffles their hand into their deck. Then, each player draws a card for each of their remaining Prize cards.
(This card cannot be used at official tournaments.)

Each player shuffles their hand into their deck. Then, each player draws a card for each of their remaining Prize cards.
(This card cannot be used at official tournaments.)

Discard your hand and draw 7 cards.
(This card cannot be used at official tournaments.)

Each player shuffles their hand into their deck. Then, each player draws a card for each of their remaining Prize cards.
(This card cannot be used at official tournaments.)

Discard your hand and draw 7 cards.
(This card cannot be used at official tournaments.)

Heal all damage from 1 of your Pokémon. If you healed any damage in this way, discard all Energy from that Pokémon.
(This card cannot be used at official tournaments.)

Discard your hand and draw 7 cards.
(This card cannot be used at official tournaments.)

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
(This card cannot be used at official tournaments.)

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
(This card cannot be used at official tournaments.)

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
(This card cannot be used at official tournaments.)

Draw 2 cards.
(This card cannot be used at official tournaments.)

Draw 2 cards.
(This card cannot be used at official tournaments.)

Draw 2 cards.
(This card cannot be used at official tournaments.)

{C} → Super Fang
Put damage counters on your opponent’s Active Pokémon until its remaining HP is halved, rounded down. (If your opponent’s Active Pokémon has 30 HP remaining, put 2 damage counters on it.)
(This card cannot be used at official tournaments.)

{C}{C} → Scrunch
Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.
{C}{C}{C}{C} → Double-Edge : 80
This Pokémon also does 80 damage to itself.
(This card cannot be used at official tournaments.)

{C} → Focus Energy
During your next turn, this Pokémon’s Gnaw attack does 20 more damage (before applying Weakness and Resistance).
{C}{C} → Gnaw : 20
(This card cannot be used at official tournaments.)

{C}{C} → Psychic : 20+
This attack does 20 more damage for each Energy attached to your opponent’s Active Pokémon.
{P}{P} → Barrier
During your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon. If 1 of your Pokémon used Barrier during your last turn, this attack can’t be used.
(This card cannot be used at official tournaments.)

{C} → Sing
Flip a coin. If heads, your opponent’s Active Pokémon is now Asleep.
{C}{C}{C} → Metronome
Choose 1 of your opponent’s Active Pokémon’s attacks and use it as this attack.
(This card cannot be used at official tournaments.)

{G} → Swords Dance
During your next turn, this Pokémon’s Slash attack does 30 more damage (before applying Weakness and Resistance).
{C}{C}{C} → Slash : 30
(This card cannot be used at official tournaments.)

Pokémon Power ⇢ Rain Dance
As often as you like during your turn, you may attach a Basic {W} Energy card from your hand to 1 of your {W} Pokémon. This Pokémon Power can’t be used if this Pokémon is Asleep, Confused, or Paralyzed.
{W}{W}{W} → Hydro Pump : 40+
This attack does 10 more damage for each extra {W} Energy attached to this Pokémon (in addition to this attack’s cost). You can’t add more than 20 damage in this way.
(This card cannot be used at official tournaments.)
