- ↓ 0.01
- ꩜ 0.07
- ↑ 9,999.00
Search your deck for up to 3 Basic Pokémon that don’t have a Rule Box and put them onto your Bench. Then, shuffle your deck. (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
Search your deck for up to 3 Basic Pokémon that don’t have a Rule Box and put them onto your Bench. Then, shuffle your deck. (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
Draw 3 cards.
Each player shuffles his or her hand into his or her deck. Then, each player counts his or her Prize cards left and draws up to that many cards. (You draw your cards first.)
{W} → Gold Scale
Your opponent may draw 2 cards. Either way, you may draw 2 cards.
{P} → Dragon Bond
Search your deck for a card named Gyarados, Dark Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
Each player plays with his or her Prize cards face up for the rest of the game.
Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
Pokémon Power ⇢ Rain Dance
As often as you like during your turn (before your attack), you may attach 1 {W} Energy card to 1 of your {W} Pokémon. (This doesn’t use up your 1 Energy card attachment for the turn.) This power can’t be used if Blastoise is Asleep, Confused, or Paralyzed.
{W}{W}{W} → Hydro Pump : 40+
Does 40 damage plus 10 more damage for each {W} Energy attached to Blastoise but not used to pay for this attack’s Energy cost. Extra {W} Energy after the 2nd doesn’t count.
Discard your hand and draw 7 cards.
Choose up to 2 of your Rapid Strike Pokémon and heal 60 damage from each of them.
Discard your hand and search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
Choose 1 or both:
• Put up to 2 Pokémon from your discard pile into your hand.
• Put up to 2 basic Energy cards from your discard pile into your hand.
During this turn, your Single Strike Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).
Draw 3 cards. If you drew any cards in this way, your opponent discards Pokémon from their Bench until they have 3.
Move up to 3 damage counters from your Active Pokémon to your opponent’s Active Pokémon.
Heal all damage from each of your Evolution Pokémon. If you do, discard all Energy from the Pokémon that were healed in this way.
Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokémon were Knocked Out during your opponent’s last turn, draw 7 cards instead.
{W}{C} → Water Pulse : 20
Flip a coin. If heads, the Defending Pokémon is now Asleep.
{R}{C} → Ember : 30
Discard an Energy attached to this Pokémon.
{G}{C} → Slam : 20×
Flip 2 coins. This attack does 20 damage times the number of heads.
During this turn, your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).