- ↓ 0.01
- ꩜ 0.07
- ↑ 1.53
{C} → Slumbering Smack : 30
Both Active Pokémon are now Asleep. During your next turn, attacks used by this Pokémon do 100 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
{C} → Slumbering Smack : 30
Both Active Pokémon are now Asleep. During your next turn, attacks used by this Pokémon do 100 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
{C} → Tail Smack : 50
{C}{C} → Guard Press : 30
During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
{R}{W}{C} → Heavy Impact : 80
{M}{M}{C} → Rollout : 80
{C}{C} → Mud-Slap : 40
{C}{C}{C} → Bounding Bite : 100
This Pokémon also does 30 damage to itself.
{C} → Strength : 20
{F}{F} → Impaling Tusk : 50
{P} → Psypunch : 30
{P}{P} → Zen Headbutt : 50
{L}{L} → Thump-Thump Boom
This Pokémon does 100 damage to itself. Flip a coin. If heads, your opponent’s Active Pokémon is Knocked Out.
{L}{L}{C} → Electric Ball : 100
{C} → Rolling Tackle : 30
{L}{C} → Electric Punch : 50
{G}{C} → Poisonous Ploy : 70
Your opponent’s Active Pokémon is now Confused and Poisoned. Switch this Pokémon with 1 of your Benched Pokémon.
Ability ⇢ Fur Coat
This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
{C}{C}{C} → Bite : 80
Ability ⇢ Jewel Seeker
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, if you have any Tera Pokémon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
{C}{C} → Speed Wing : 60
Ability ⇢ Wafting Heal
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may heal all damage from your Active {G} Pokémon. If you healed any damage in this way, discard all Energy from that Pokémon.
{G} → Seed Bomb : 40
Ability ⇢ Overvolt Discharge
Once during your turn, you may attach up to 3 Basic Energy cards from your discard pile to your {L} Pokémon in any way you like. If you use this Ability, this Pokémon is Knocked Out.
{L}{C} → Electric Ball : 40
Ability ⇢ Obliging Heal
When you play this Pokémon from your hand onto your Bench during your turn, you may heal 30 damage from your Active Pokémon and have it recover from a Special Condition.
{P}{C} → Super Psy Bolt : 50
Ability ⇢ Overvolt Discharge
Once during your turn, you may attach up to 3 Basic Energy cards from your discard pile to your {L} Pokémon in any way you like. If you use this Ability, this Pokémon is Knocked Out.
{L}{C} → Electric Ball : 40
{C} → Mischievous Painting
Attach up to 3 Energy cards from your opponent’s discard pile to their Pokémon in any way you like.
{D}{D} → Energized Graffiti : 40×
This attack does 40 damage for each Energy attached to all of your opponent’s Pokémon.
{D} → Stomp Off
Discard the top 2 cards of your opponent’s deck.
{D}{C}{C} → Darkness Fang : 60
Ability ⇢ Obliging Heal
When you play this Pokémon from your hand onto your Bench during your turn, you may heal 30 damage from your Active Pokémon and have it recover from a Special Condition.
{P}{C} → Super Psy Bolt : 50
Ability ⇢ Overvolt Discharge
Once during your turn, you may attach up to 3 Basic Energy cards from your discard pile to your {L} Pokémon in any way you like. If you use this Ability, this Pokémon is Knocked Out.
{L}{C} → Electric Ball : 40