Legal in the following formats:
If Hitmonchan would be damaged by an attack during your opponent’s next turn, flip a coin. If heads, prevent that attack’s damage done to Hitmonchan. (Any other effects of attacks still happen.)
[F][F][F] Supersonic Jab: 40
Its punches are blindingly fast, but it can only fight for three minutes before tiring and needing to rest.
[F][C] Rush: 10×
Flip 5 coins. This attack does 10 damage times the number of heads. Hitmonchan can’t attack during your next turn.
[C][C][C] Smash Punch: 50
Flip a coin. If tails, this attack does nothing.