- ↓ 21.00
- ꩜ 22.24
- ↑ 99.95
You can use this card only if you discard 2 other cards from your hand.
Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You can use this card only if you discard 2 other cards from your hand.
Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Once during each player’s turn, that player may attach a {R} Energy card from their discard pile to 1 of their Benched {R} Pokémon. If a player attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon.
You can use this card only if you discard 2 other cards from your hand.
Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
If the Pokémon this card is attached to doesn’t have a Rule Box, it takes 30 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance). (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
Once during each player’s turn, that player may attach a {R} Energy card from their discard pile to 1 of their Benched {R} Pokémon. If a player attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon.
The attacks of the Pokémon this card is attached to do 30 more damage to your opponent’s Active {N} Pokémon (before applying Weakness and Resistance).
Heal 20 damage from each of your Pokémon.
Each player can’t have more than 4 Benched Pokémon. If a player has 5 or more Benched Pokémon, they discard Benched Pokémon until they have 4 Pokémon on the Bench. The player who played this card discards first. If more than one effect changes the number of Benched Pokémon allowed, use the smaller number.
The attacks of the Pokémon this card is attached to do 30 more damage to your opponent’s Active {P} Pokémon (before applying Weakness and Resistance).
The attacks of the Pokémon this card is attached to do 30 more damage to your opponent’s Active Pokémon V (before applying Weakness and Resistance).
If the Pokémon this card is attached to uses an attack, if you flip any coins for the damage or effect of that attack, and if any of them are tails, draw 3 cards at the end of your turn.
Once during each player’s turn, that player may put a basic Energy card from their discard pile into their hand.
During this turn, your Fusion Strike Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
The attacks of the Pokémon this card is attached to do 30 more damage to your opponent’s Active {W} Pokémon (before applying Weakness and Resistance).
Whenever either player’s Active Pokémon retreats, put any basic Energy that would be discarded into their hand instead of the discard pile.
You can play this card only if you discard another card from your hand.
Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
During this turn, your Fusion Strike Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
If the Pokémon VMAX this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, search your deck for a card and put it into your hand. Then, shuffle your deck.
You must play 2 Crossceiver cards at once. (This effect works one time for 2 cards.)
Put a Pokémon or a Supporter card from your discard pile into your hand.
You must play 2 Cross Switcher cards at once. (This effect works one time for 2 cards.)
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.