{D} → Greedy Fang : 70
Draw 2 cards.
{D}{D} → Hungry Jaws : 120+
If this Pokémon has any damage counters on it, this attack does 150 more damage.

{D} → Greedy Fang : 70
Draw 2 cards.
{D}{D} → Hungry Jaws : 120+
If this Pokémon has any damage counters on it, this attack does 150 more damage.

{D} → Greedy Fang : 70
Draw 2 cards.
{D}{D} → Hungry Jaws : 120+
If this Pokémon has any damage counters on it, this attack does 150 more damage.

Ability ⇢ Swirling Prose
As long as this Pokémon is in the Active Spot, whenever your opponent’s Active Pokémon moves to the Bench during their turn, their new Active Pokémon is now Confused.
{P}{P} → Hexa-Magic : 150
You may draw cards until you have 6 cards in your hand.

{C} → Triple Draw
Draw 3 cards.
{C}{C}{C} → Tool Drop : 40×
This attack does 40 damage for each Pokémon Tool attached to all Pokémon.

{C} → Allure
Draw 2 cards.
{D}{C} → Dark Cutter : 60

{D} → Greedy Fang : 70
Draw 2 cards.
{D}{D} → Hungry Jaws : 120+
If this Pokémon has any damage counters on it, this attack does 150 more damage.

Ability ⇢ Swirling Prose
As long as this Pokémon is in the Active Spot, whenever your opponent’s Active Pokémon moves to the Bench during their turn, their new Active Pokémon is now Confused.
{P}{P} → Hexa-Magic : 150
You may draw cards until you have 6 cards in your hand.

{C} → Collect
Draw a card.

Discard your hand and draw 7 cards.

Discard your hand and draw 7 cards.

Discard your hand and draw 7 cards.

Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.

Ability ⇢ Run Errand
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
{C}{C}{C} → Rapid-Fire Combo : 200+
Flip a coin until you get tails. This attack does 50 more damage for each heads.

Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play.

Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.

Ability ⇢ Run Errand
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can’t use more than 1 Run Errand Ability each turn.
{C}{C}{C} → Rapid-Fire Combo : 200+
Flip a coin until you get tails. This attack does 50 more damage for each heads.

Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play.

Ask your opponent if each player may take a Prize card. If yes, each player takes a Prize card. If no, you draw 4 cards.
