Once during your turn (before your attack), you may draw cards until you have 3 cards in your hand.
[C][C][C] Psychic: 60+
This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.
Legal in the following formats:
[Y] Sparkling Wish
Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
[Y][C] Diamond Storm: 30
Heal 30 damage from each of your [Y] Pokémon.
A sudden transformation of Carbink, its pink, glimmering body is said to be the loveliest sight in the whole world.
Legal in the following formats:
[C] Spit Poison
Your opponent’s Active Pokémon is now Poisoned.
[P][C] Knockout Reviver
During your opponent’s next turn, if this Pokémon is Knocked Out, your opponent can’t take any Prize cards for it.
This Ultra Beast is well enough liked to be chosen as a first partner in its own world.
[F] Low Kick: 20
[F][F] Territorial Strike: 80
If you don’t have a Stadium card in play, this attack does nothing.
It’s so popular with the elderly that there’s a magazine devoted to this Pokémon. Fans obsess over the particular length and angle of its arms.
[L][C][C] Thunder Shock: 40
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 4 damage counters on the Attacking Pokémon.
[C][C][C][C] Dynamic Swing: 100+
You may do 100 more damage. If you do, during your opponent’s next turn, this Pokémon takes 100 more damage from attacks (after applying Weakness and Resistance).
The world’s laziest Pokémon. It moves to another spot when there’s no food left within its reach.
[C][C] Turf Raid: 20+
This attack does 20 more damage for each of your remaining Prize cards.
[D][C][C] Headbang: 70
This Pokémon may be rude, but it takes very good care of its family, its friends, and its turf.
Ability: Avenging Aura
If you have more Prize cards remaining than your opponent, this Pokémon’s attacks do 80 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
[F][C] Over Slice: 80+
You may discard an Energy from this Pokémon. If you do, this attack does 40 more damage.
It flies at the speed of sound while searching for prey, and it has midair battles with Salamence as the two compete for food.
[C] Slashing Cutter: 30
This attack’s damage isn’t affected by Weakness or Resistance.
When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
[C][C][C] Grandiose Fangs: 30
If your opponent’s Pokémon is Knocked Out by damage from this attack, this Pokémon’s attacks do 120 more damage to your opponent’s Active Pokémon during your next turn (before applying Weakness and Resistance).
Alola, where it’s warm all year round, is a comfortable environment for this Pokémon. Sometimes you’ll even see it outside of deserts.
[C][C] Corkscrew Punch: 20
[F][C][C] Knuckle Blast: 30+
If you have more Prize cards remaining than your opponent, this attack does 60 more damage.
Its hard pincers are well suited to both offense and defense. Fights between two Crabrawler are like boxing matches.
[F] Home Ground: 30+
If you have any Stadium card in play, this attack does 60 more damage.
While the three of them normally get along splendidly, on rare occasions a huge fight will break out over which head gets to eat first.
[C][C] Knuckle Punch: 50
[W][C][C] Swirly Rush: 90+
If Poliwag and Poliwhirl are on your Bench, this attack does 90 more damage.
It’s quite a gifted swimmer, even among Water-type Pokémon, but it normally spends its time on land.
[C][C] Whirlwind: 60
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
[C][C][C] Spin Storm
Put your opponent’s Active Pokémon and all cards attached to it into your opponent’s hand.
When hunting, it skims the surface of water at high speed to pick off unwary prey such as Magikarp.
Your opponent reveals their hand.
[F][C] Low Kick: 30
The smallest of things could cause it to lose its temper. Because it doesn’t hold in its stress, this Pokémon can live a long time.
[L] Delivery Dash
Search your deck for up to 2 Electropower cards, reveal them, and put them into your hand. Then, shuffle your deck.
[L][C] Zap Kick: 20
Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.
[Y] Make a Mess: 20×
Discard up to 2 Trainer cards from your hand. This attack does 20 damage for each card you discarded in this way.
Its growls make its opponents uneasy. This laid-back Pokémon tends to sleep half the day.