[M] Fury Cutter: 10+
Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 70 more damage. If all of them are heads, this attack does 140 more damage.
[M][C] Seashell Attack: 60
They use shells they’ve stolen from Shelmet to arm and protect themselves. They’re very popular Pokémon in the Galar region.
[P][C][C] Dynamic Chop: 80
[P][C][C][C][C] Golurk Hammer: 180
Artillery platforms built into the walls of ancient castles served as perches from which Golurk could fire energy beams.
[R][C] Fire Fang: 30
Your opponent’s Active Pokémon is now Burned.
[R][R][C] Raging Flare: 80+
This attack does 10 more damage for each damage counter on this Pokémon.
Boiling blood, like magma, circulates through its body. It makes its dwelling place in volcanic caves.
[M] Gravitational Drop: 10+
This attack does 30 more damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.
[M][M][C] Heavy Impact: 120
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
[F][C] Rock Hurl: 50
This attack’s damage isn’t affected by Resistance.
[F][C][C] Hand Press: 80+
If you have more cards in your hand than your opponent, this attack does 80 more damage.
Seven Binacle come together to form one Barbaracle. The Binacle that serves as the head gives orders to those serving as the limbs.
[C] Pluck: 20
Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.
[C][C] Drill Peck: 50
Smart enough to use tools in battle, these Pokémon have been seen picking up rocks and flinging them or using ropes to wrap up enemies.
[R] Hundred Foot Flames
For each [R] Energy attached to this Pokémon, discard the top card of your opponent’s deck.
[R][C][C][C] Searing Flame: 110
Your opponent’s Active Pokémon is now Burned.
When it heats up, its body temperature reaches about 1,500 degrees Fahrenheit. It lashes its body like a whip and launches itself at enemies.
Ability: Voltage Beat
Once during your turn, you may search your deck for up to 2 [G] Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.
[G][G][G][C] Hammer In: 140
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
[C][C] Draw Toward
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
[C][C][C] Zap Cannon: 50
This Pokémon can’t use Zap Cannon during your next turn.
It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
[P] Creepy Wind
Your opponent’s Active Pokémon is now Confused.
[P][C] Life Drain
Flip a coin. If heads, put damage counters on your opponent’s Active Pokémon until its remaining HP is 10.
It’s said that while this Pokémon has the power to predict the future, it’s not powerful enough to change the future it sees.
Ability: Beast Boost
This Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon for each Prize card you have taken (before applying Weakness and Resistance).
[G][C] Touchdown: 60
Heal 30 damage from this Pokémon.
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
[G] Improvisational Performance: 30+
If you have exactly 1 card in your hand, this attack does 100 more damage. If you have exactly 3 cards in your hand, your opponent’s Active Pokémon is now Confused. If you have exactly 6 cards in your hand, this attack does 30 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
It crosses its knifelike arms in front of its chest when it cries. It can compose melodies ad lib.
[C] Linear Attack
This attack does 40 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[P][F][C] Calamitous Slash: 160+
If your opponent’s Active Pokémon already has any damage counters on it, this attack does 80 more damage.
[P][P][F]+ GG End-GX
Discard 1 of your opponent’s Pokémon and all cards attached to it. If this Pokémon has at least 3 extra [F] Energy attached to it (in addition to this attack’s cost), discard 2 of your opponent’s Pokémon instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
[M][M] Divine Paper: 40+
If your opponent has exactly 6 Prize cards remaining, this attack does 90 more damage.
One of the Ultra Beast life-forms, it was observed cutting down a gigantic steel tower with one stroke of its blade.
Ability: Gale Shuriken
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon.
[W] Water Drip: 20
Its swiftness is unparalleled. It can scale a tower of more than 2,000 feet in a minute’s time.
[L] Lightning Ball: 30
[L][C][C] Electroblast: 60+
Flip 2 coins. This attack does 30 more damage for each heads.
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
[C] Knuckle Punch: 20
[C][C][C] Thunderous Tornado: 80
If Thundurus is on your Bench, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
The lower half of its body is wrapped in a cloud of energy. It zooms through the sky at 200 mph.
Ability: Grind Up
Once during your turn (before your attack), you may discard any Stadium card in play. If you do, attach up to 3 in any combination of [R] and [M] Energy cards from your hand to this Pokémon.
[R][M] Powerful Axe: 10+
This attack does 40 more damage times the amount of basic Energy attached to this Pokémon.
They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel.
[F][C][C] Cavern Counter: 50+
If all of your Benched Pokémon have at least 1 damage counter on them, this attack does 150 more damage.
[F][F][C][C] Boulder Crush: 110
Its charge is strong enough to break through a giant castle wall in one blow. This Pokémon is spoken of in legends.