[C] Zzzt: 20
[G][C] Powerful Needles: 60×
Flip a coin for each Energy attached to this Pokémon. This attack does 60 damage for each heads.
With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.
[Y] Petal Blizzard
This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
It’s not safe without the power of a flower, but it will keep traveling around until it finds one with the color and shape it wants.
Your opponent’s Active Pokémon is now Asleep.
[G] Pre-Dawn Strike: 30+
If your opponent’s Active Pokémon is Asleep, this attack does 90 more damage.
Its short arms stretch when it throws punches. Its technique is equal to that of pro boxers.
[C] Fairy Song
Search your deck for up to 2 [Y] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
[Y][Y][C] Kaleidostorm: 150
Move any number of Energy from your Pokémon to your other Pokémon in any way you like.
[Y][Y][Y][+] Magical Miracle-GX: 200
If this Pokémon has at least 3 extra [Y] Energy attached to it (in addition to this attack’s cost), your opponent shuffles their hand into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
Draw a card. If you do, this Pokémon is now Asleep.
[R][C][C] Big Bite: 60
The Defending Pokémon can’t retreat during your opponent’s next turn.
If you try too hard to get close to it, it won’t open up to you. Even if you do grow close, giving it too much affection is still a no-no.
Ability: Scoop-Up Block
Your opponent’s Pokémon that have any damage counters on them, and any cards attached to those Pokémon, can’t be put into your opponent’s hand.
[C][C] Psy Bolt: 20
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
[W] Water Gun: 20
It cares deeply for its companions. When its Trainer is feeling down, it performs a cheery dance to try and help.
[G][C][C] Hefty Whip: 30+
If this Pokémon was healed during this turn, this attack does 130 more damage.
[G][G][C][C] Whip Smash: 110
Its vines grow so profusely that, in the warm season, you can’t even see its eyes.
Ability: Swing Dance
Once during your turn (before your attack), you may draw a card.
[W][C][C] Circular Steps: 70+
This attack does 10 more damage for each other Pokémon in play (both yours and your opponent’s).
The rhythm of bright, festive music activates Ludicolo’s cells, making it more powerful.
Ability: Aqua Lift
If this Pokémon has any [W] Energy attached to it, it has no Retreat Cost.
[C][C] Ambush: 20+
Flip a coin. If heads, this attack does 20 more damage.
It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
[W] Surprise: 10
Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
It searches about for clean water. If it does not drink water for too long, the leaf on its head wilts.
Ability: Poison Payback
If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
[C][C][C] Feint Attack
This attack does 50 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness, Resistance, or any other effects on that Pokémon.
Packs of them follow travelers through the desert until the travelers can no longer move.