[P][C][C] Severe Poison
Your opponent’s Active Pokémon is now Poisoned. Put 8 damage counters instead of 1 on that Pokémon between turns.
[P][C][C][C] Poison Absorption: 120
If your opponent’s Active Pokémon is Poisoned, heal 100 damage from this Pokémon.
[-][+] Nasty Goo Mix GX
Your opponent’s Active Pokémon is now Paralyzed and Poisoned. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), put 15 damage counters instead of 1 on that Pokémon between turns. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
[C][C] Scratch: 20
Ignoring their injuries, groups attack by sinking the blades that cover their bodies into their prey.
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
[D][C][C] Night Punishment: 20×
This attack does 20 damage for each Pokémon in your discard pile. You can’t do more than 200 damage in this way.
Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.
[W] Amnesia: 20
Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
[C][C][C] Swim: 90
If any of your opponent’s Pokémon have any [W] Energy attached to them, you may do 90 damage to 1 of your opponent’s Benched Pokémon instead of their Active Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Even fast-swimming fish Pokémon can be disabled by Golduck. It brings them to a standstill and seizes them.
Ability: Roaring Resolve
Once during your turn (before your attack), you may put 2 damage counters on this Pokémon. If you do, search your deck for up to 2 [R] Energy cards and attach them to this Pokémon. Then, shuffle your deck.
[R][R] Continuous Blaze Ball: 30+
Discard all [R] Energy from this Pokémon. This attack does 50 more damage for each card you discarded in this way.
When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
[C] Minor Errand-Running
Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
[M][C] Energy Press: 30+
This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, and if there are 66 or more damage counters on your Benched Pokémon, you may use this Ability. If you do, you win this game.
[P] Hidden Power: 10
Shaped like ancient writing, it is a huge mystery whether language or Unown came first.
[C] Time Distortion
Devolve any number of your Benched Pokémon as many times as you like. Put each Evolution card removed this way into your hand.
[G] Leech Seed: 20
Heal 20 damage from this Pokémon.
Prism Star Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
It has the power to travel across time, but it is said to appear only in peaceful times.
Ability: Fresh Squeezed
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 3 basic Energy cards and discard them. Then, shuffle your deck.
[G] Energy Drink
Attach 2 basic Energy cards from your discard pile to your Pokémon in any way you like.
It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
[G] Lost March: 20×
This attack does 20 damage for each of your Pokémon, except Prism Star Pokémon, in the Lost Zone.
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
[C][C] Outrage: 20+
This attack does 10 more damage for each damage counter on this Pokémon.
[W][W][C] Frost Spear: 100
This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.
Ability: Weed Out
Once during your turn (before your attack), you may choose 3 of your Benched Pokémon. Then, discard your other Benched Pokémon.
[D][D][C] Dark Destruction: 120
You may discard an Energy from this Pokémon. If you do, discard an Energy from your opponent’s Active Pokémon.
The heads on their arms do not have brains. They use all three heads to consume and destroy everything.
[R] Heat Assist
Attach up to 3 [R] Energy cards from your hand to your Pokémon in any way you like.
[R][R][C] Darmani-Hands: 30+
Flip 4 coins. This attack does 50 more damage for each heads.
Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
[M][C][C][C][C] Moon Raker: 160
If the total of both players’ remaining Prize cards is exactly 6, this attack can be used for [M].
One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.
[C][C][C] Cracking Voice: 60
Your opponent’s Active Pokémon is now Confused.
The shock waves from its cries can tip over trucks. It stamps its feet to power up.