Ability: Hazard Sensor
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Confused.
[P][C] Life Sucker: 100
Heal 30 damage from this Pokémon.
It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.
[C][C] Beam: 60
[M][C][C] Clockwork: 200
If you don’t have Klink and Klang on your Bench, this attack does nothing.
From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.
Ability: Shuffle Dance
Once during your turn, you may switch 1 of your opponent’s face-down Prize cards with the top card of their deck. (The cards stay face down.)
[W][C][C] Mad Party: 20×
This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.
It’s highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.
[M][C] Slash: 50
[M][M][C] Claw Dagger: 80×
Flip 3 coins. This attack does 80 damage for each heads.
What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle.
Your opponent’s Active Pokémon is now Asleep.
It anchors itself in the ground with its single leg, then basks in the sun. After absorbing enough sunlight, its petals spread as it blooms brilliantly.
Ability: Shady Dealings
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
[W][C] Water Drip: 30
A clever combatant, this Pokémon battles using water balloons created with moisture secreted from its palms.
[R] Pyro Ball: 50
Your opponent’s Active Pokémon is now Burned.
[R][R] Burning Kick: 160
Discard all Energy from this Pokémon.
It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched.
[C] Fury Swipes: 10×
Flip 3 coins. This attack does 10 damage for each heads.
When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area.
[C] Find a Friend
Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
[C][C] Gnaw: 20
It’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity.
[R][L] Fabled Flarebolts: 90×
Discard up to 3 in any combination of basic [R] and basic [L] Energy cards from your Benched Pokémon. This attack does 90 damage for each card you discarded in this way.
[R][R][L][L][+] Cross Break-GX
This attack does 170 damage to 1 of your opponent’s Benched Pokémon. If you played N’s Resolve from your hand during this turn, this attack also does 170 damage to 1 of your opponent’s other Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.