[C] Orb Collector
Search your deck for up to 3 Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
[L][C] Rolling Attack: 70
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
[C][C] Push Down: 30
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
[G][G][C] Superpowered Horns: 110
It roams through forests searching for sweet nectar. Although it boasts fantastic physical strength, it’s not that good at flying.
[L][C] Volt Wave: 60
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
It launches electrified fur from its abdomen as its means of attack. Opponents hit by the fur could be in for three full days and nights of paralysis.
[C] Dig Deep
Put an Energy card from your discard pile into your hand.
[C][C][C] Tail Smash: 100
Flip a coin. If tails, this attack does nothing.
Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett.
Ability: Blinking Lights
As often as you like during your turn (before your attack), you may look at the top card of your opponent’s deck.
[L][C] Swirling Flow: 50
You may have your opponent shuffle their deck.
When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.
Ability: Swaying Strangle
Your opponent’s Pokémon that are affected by Special Conditions can’t retreat.
[G][C][C] Poison Tentacles: 110
Your opponent’s Active Pokémon is now Poisoned.
Normally, it lived on shallow sea shoals. When the tide went out, this Pokémon came up on land to search for prey.
Your opponent’s Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.
Many writhing vines cover it, so its true identity remains unknown. The blue vines grow its whole life long.
During your opponent’s next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).
[C][C] Bonemerang: 20×
Flip 2 coins. This attack does 20 damage for each heads.
At night, it weeps loudly for its dead mother, but those cries only attract its natural enemy—Mandibuzz.
[G] Burning Venom
Your opponent’s Active Pokémon is now Burned and Poisoned.
[C][C] Ram: 30
The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.
[C] Metal Sound
Your opponent’s Active Pokémon is now Confused.
[C] Fairy Lock: 20
The Defending Pokémon can’t retreat during your opponent’s next turn.
It inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys.