[P] Psy Bolt: 10
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
This Pokémon will look into your eyes and read the contents of your heart. If it finds evil there, it promptly hides away.
[C] Call for Family
Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
[G] Razor Leaf: 10
It whirls around in the wind while singing a joyous song. This delightful display has charmed many into raising this Pokémon.
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
[F][C][C] Rock Throw: 40
As they develop, their disposition grows more violent and aggressive. Many Trainers find them too much to handle and abandon them.
Ability: Victory Heal
Once during your turn (before your attack), you may heal 20 damage from 1 of your Benched Pokémon.
[R][C] Combustion: 30
This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.
[G] Skill Dive
This attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable.
[W] Aqua Bullet: 20
This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[C][C][C] Hydro Pump: 70+
This attack does 10 more damage times the amount of [W] Energy attached to this Pokémon.
These Pokémon were once near extinction due to poaching. Following protective regulations, there is now an overabundance of them.
Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
It skulks in caves, and when prey or an enemy passes by, it leaps out and chomps them. The force of its attack sometimes chips its teeth.
[C] Ram: 20
[M][M][C] Core Beam: 80
Discard a [M] Energy from this Pokémon.
When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.
Ability: Wash Out
As often as you like during your turn (before your attack), you may move a [W] Energy from 1 of your Benched Pokémon to your Active Pokémon.
[C][C][C] Hydro Pump: 60+
This attack does 20 more damage times the amount of [W] Energy attached to this Pokémon.
This carefree Pokémon has an easygoing nature. While swimming, it always bumps into boat hulls.
Flip a coin. If heads, search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
[Y] Pound: 10
They’re popular, but they’re rare. Trainers who show them off recklessly may be targeted by thieves.
[C] Return: 20
You may draw cards until you have 6 cards in your hand.
It sneaks into people’s homes and steals electricity from their outlets. When your electric bill seems off, it’s the handiwork of this rascal.
[Y] Pungent Aroma
Flip 2 coins. If either of them is heads, your opponent reveals their hand. For each heads, choose a card you find there. Your opponent shuffles those cards into their deck.
[C][C] Miraculous Cologne: 30
Flip a coin. If heads, choose a Special Condition. Your opponent’s Active Pokémon is now affected by that Special Condition.
It devises various scents, pleasant and unpleasant, and emits scents that its enemies dislike in order to gain an edge in battle.
Draw 3 cards. If you do, this Pokémon is now Asleep.
[P][C][C] Perplexing Eyes: 70
The Defending Pokémon’s Weakness is now [P] until the end of your next turn. (The amount of Weakness doesn’t change.)
When in danger, it raises its ears and releases enough psychic power to grind a 10-ton truck into dust.
Shuffle your hand into your deck. Then, draw a card for each card in your opponent’s hand.
[Y][C] Play Rough: 20+
Flip a coin. If heads, this attack does 20 more damage.
A lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon.