[C] Dark Guidance
Put a Basic Pokémon from your discard pile onto your Bench.
[G][C] Seed Bomb: 30
After a lost child perished in the forest, their spirit possessed a tree stump, causing the spirit’s rebirth as this Pokémon.
Ability: Make Do
You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.
[C] Energy Assist: 40
Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.
Its body secretes oil that this Pokémon spreads over its nest as a coating to protect it from dust. Cinccino won’t tolerate even a speck of the stuff.
Ability: Vitality Cheer
Your Pokémon-GX in play that evolve from Eevee get +60 HP. You can’t apply more than 1 Vitality Cheer Ability at a time.
[W][C][C] Refreshing Rain: 60
Heal 30 damage from each of your Pokémon.
Clean, clear waters are its usual habitat. When it’s about to be attacked by an invading enemy, it dives into the water to hide.
[C] Scratch: 10
[W][C] Confusion Wave: 20
Both Active Pokémon are now Confused.
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ability: Seasonal Blessings
Once during your turn (before your attack), you may draw a card.
[G][C] Bounce: 60
You may switch this Pokémon with 1 of your Benched Pokémon.
They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns.
[G] Sleep Powder: 20
Your opponent’s Active Pokémon is now Asleep.
Smells incredibly foul! However, around one out of a thousand people enjoy sniffing its nose-bending stink.
This Pokémon can use the attacks of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)
[P][P][C]+ Miraculous Duo-GX: 200
If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
If this Pokémon has any [W] Energy attached to it, it has no Retreat Cost.
[C][C] Flop: 20
It protects its skin by covering its body in delicate bubbles. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings.
Legal in the following formats:
[Y][C] Pound: 40
[Y][Y][C] Moon Impact: 90
It can’t help but hear a pin drop from over half a mile away, so it lives deep in the mountains where there aren’t many people or Pokémon.
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may draw a card.
[C][C] Drain Slap: 30
Heal 30 damage from this Pokémon.
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
[D] Blow Through: 20+
If there is any Stadium card in play, this attack does 20 more damage.
[D][D][C] Shadow Impact: 120
Put 3 damage counters on 1 of your Pokémon.
When this legendary Pokémon’s wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures.
[D] Scratch: 40
[D][C][C] Shadow Scratch: 90
If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.
Their beautiful form comes from the muscles they have developed. They run silently in the night.