[C] Sand Attack: 20
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
[G][F][C] Super Vibration: 60
It generates ultrasonic waves by violently flapping its wings. After making its prey faint, it melts the prey with acid.
[C][C] Crunch: 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
[P][D][D] Dragon Claw: 80
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
[P][C] Mind Bend: 20
Flip a coin. If heads, the Defending Pokémon is now Confused.
[P][C][C] Spinning Attack: 40
If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.
Search your deck for a [L] Energy card and attach it to this Pokémon. Shuffle your deck afterward.
[L][L][C] Disaster Volt: 80
Discard an Energy attached to this Pokémon.
The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts.
[C] Paralyzing Gaze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
[C][C] Whirlwind: 20
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
It can hover in one spot by flapping its wings at high speed. It flits about to guard its territory.
[G] Lure Poison
Switch the Defending Pokémon with 1 of your opponent’s Benched Pokémon. The Defending Pokémon is now Poisoned.
[G][G][C] Spit Squall
Return the Defending Pokémon and all cards attached to it to your opponent’s hand.
It binds itself to trees on marshes. It attracts prey with its sweet-smelling drool and gulps them down.
[P] Sleep Pearl
The Defending Pokémon is now Asleep. Switch Spoink with 1 of your Benched Pokémon.
It bounces around on its tail to keep its heart pumping. It carries a pearl from Clamperl on its head.
[P][C] Psychic Lock: 20
Your opponent can’t use any Poké-Powers on his or her Pokémon during his or her next turn.
[P][C][C] Bench Manipulation: 40×
Your opponent flips a coin for each of his or her Benched Pokémon. This attack does 40 damage times the number of tails. This attack’s damage isn’t affected by Weakness or Resistance.
It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.
[C] Peck: 10
[C][C] Double Headstrike: 50
Flip 2 coins. If either of them is tails, this attack does nothing.
By alternately raising and lowering its two heads, it balances itself to be more stable while running.
Poké-BODY: Retreat Aid
As long as Dodrio is on your Bench, your Active Pokémon’s Retreat Cost is [C][C] less.
[C][C] Incessant Peck: 20
Flip a coin until you get tails. This attack does 20 damage plus 20 more damage for each heads.
It collects data and plans three times as wisely, but it may think too much and fall into a state of immobility.
[C] Defense Curl
Flip a coin. If heads, prevent all damage done to Sandshrew by attacks during your opponent’s next turn.
[F] Rollout: 10
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
[F][C] Poison Sting: 30
The Defending Pokémon is now Poisoned.
[F][C][C] Fury Swipes: 30×
Flip 3 coins. This attack does 30 damage times the number of heads.
If it digs at an incredible pace, it may snap off its spike and claws. They grow back in a day.
[L] Zap Kick: 10
[L][C] Thunder Jolt: 30
Flip a coin. If tails, Electrike does 10 damage to itself.
Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
Poké-BODY: Cloak Evolution
Burmy Trash Cloak can evolve during the turn you play it.
[M][C] Tackle: 20
Even if it is born where there are no cocooning materials, it somehow always ends up with a cloak.
The Defending Pokémon is now Asleep.
[G] Stomp: 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Mushrooms named tochukaso grow on its back. They grow along with the host Paras.