Poké-POWER: Baby Evolution
Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby), and remove all damage counters from Magby.
If you have a Supporter card in play, use the effect on that card as the effect of this attack.
Poké-BODY: Eerie Aura
As long as Hypno is your Active Pokémon, put 2 damage counters on each Pokémon that remains Asleep between turns.
[P][C] Hypnotic Ray: 20
The Defending Pokémon is now Asleep.
Search your deck for up to 2 Pokémon Tool cards and attach them to any of your Pokémon (excluding Pokémon that already have a Pokémon Tool attached to them). Shuffle your deck afterward.
[C] Cross-Cut: 10+
If the Defending Pokémon is an Evolved Pokémon, this attack does 10 damage plus 20 more damage.
[C][C] Healing Dust
Flip 2 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove all of them.
[G][C][C] Miracle Powder: 30
Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.
[P] Energy Patch
Take a basic Energy card attached to 1 of your Pokémon and attach it to another of your Pokémon.
[P][C] Syncroblast: 40
If Girafarig and the Defending Pokémon don’t have the same number of Energy cards attached to them, this attack’s base damage is 10 instead of 40.
[C] Water of Evolution
Put an Omastar from your hand onto Omanyte. This counts as evolving Omanyte.
[W][C] Drag Off: 20
Before doing damage, you may choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon.
Poké-BODY: Energy Barrier
If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20.
[P][C] Mind Shock: 20
Don’t apply Weakness and Resistance.
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches the Defending Pokémon with it.
[R] Firebreathing: 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
[C] Tri Attack: 10×
Flip 3 coins. This attack does 10 damage times the number of heads.
[C][C] Peck Attack
Flip 2 coins. If 1 of them is heads, this attack does 20 damage. If both are heads, this attack does 50 damage. If both are tails, the Defending Pokémon is now Confused.
[C] Super Eggsplosion: 40×
Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads.
[G] Called Shot
Choose 1 of your opponent’s Benched Pokémon. This attack does 10 damage times the amount of [G] Energy attached to Exeggutor. (Don’t apply Weakness or Resistance for Benched Pokémon.)