40 damage for 2 Psychic Energy is a surprisingly high number to hit for in this era, for basics or for anything else. The tradeoff would come from the low HP and (to a lesser extent) it’s retreat cost of 2.
While this card wasn’t permitted in competitive play (probably due to the unusual card back and cryptic text), Mew Wizards Black Star Promo #8 served a similar role. With a single PlusPower and a Psychic Energy, it could hit the magic number of 70 on a Mewtwo with three Psychic Energy. Thanks to cards like Scoop Up, you could drop this combo out of nowhere right after your opponent uses Energy Absorption. In fact, this is arguably more efficient than using Ancient Mew. But still, Ancient Mew is a beautiful and strong card, and would be fun to play with casually.
holon_phantom
this card was a great anti-mewtwo counter in the early formats because of weakness
Anonymous
40 damage for 2 Psychic Energy is a surprisingly high number to hit for in this era, for basics or for anything else. The tradeoff would come from the low HP and (to a lesser extent) it’s retreat cost of 2.
While this card wasn’t permitted in competitive play (probably due to the unusual card back and cryptic text), Mew Wizards Black Star Promo #8 served a similar role. With a single PlusPower and a Psychic Energy, it could hit the magic number of 70 on a Mewtwo with three Psychic Energy. Thanks to cards like Scoop Up, you could drop this combo out of nowhere right after your opponent uses Energy Absorption. In fact, this is arguably more efficient than using Ancient Mew. But still, Ancient Mew is a beautiful and strong card, and would be fun to play with casually.
PosingSaucer251
The bulbapedia link doesnt work
C.Ezra.M
https://bulbapedia.bulbagarden.net/wiki/Ancient_Mew_(The_Power_of_One_promo)
Clara Sanders
Thanks!