- ↓ 1.25
- ꩜ 1.81
- ↑ 7.08
Each player may evolve a Pokémon that he or she just played or evolved during that turn.
· Stadium rule: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
illus. Kent Kanetsuna
External: Pokemon.com ↗, Bulba ↗ · Shop: TCGplayer ↗, cardmarket ↗, eBay ↗
Curtis
There’s a reason it says “Broken” in the name.
WilliamH.
Absolutely! With BTS the impossible IS possible.
Pokemon! Hear my plea! Please print this once more so that Stage 2’s will once again have a fighting chance in today Meta!!!
coolestman22
What we should do is make a card like this that can’t be played on the first turn, like my Garbodor in this: http://www.sixprizes.com/forums/threads/create-a-card-game-round-seven-entries.5815/page-7.
WilliamH.
Yes, that was a great idea. :)
Otaku
Based on my time playing the game, thinking and (over?) thinking this, I think most “solutions” to making Evolutions good ignore the concept of ALL fully Evolved Pokémon playing on a level playing field. Once I got that idea into my head, instead of speeding up Evolutions, I started thinking about slowing down Basics, and beefing up Evolving Basic and Stage 1 Pokémon. Not exactly something I can test, though. XD
thegrovylekid
I maintain that this is the best card ever printed.
SPIRE_FAN
It’s time to bring it back.
Twylis
Been thinking a lot about this card lately. A straight reprint would definitely not be healthy in the long term, but a version that doesn’t work on the first turn and doesn’t work on pokemon with rule boxes would be pretty reasonable. If they wanted to play it extra safe, they could also only allow it to work on pokemon without abilities — so no instant item lock or energy acceleration.
That said, I’m wary of considering this card a panacea for making Stage 2s playable, particularly Stage 2 single-prize attackers. They have *everything* working against them: they’re slow, they’re inconsistent and need a lot of search cards, they usually require backup attackers because it’s so hard to stream them continuously, and it’s hard to counterbalance these flaws because they also take up way more deck space than other attackers.
A Basic EX/GX/V deck can make do with just three of its main attacker, since that totals six prizes, and if you need even more a single Rescue Stretcher will get one back immediately. But if your main attacker is a single-prize Stage 2? That’s already at least 12 cards out of your deck, even more if you run a mix of Stage 1s and Rare Candies, and if your opponent knocks out all of them it’s gonna be hard to recycle them in any quick way. Not to mention that evolving basics are all easy pickings for snipe attacks and gust effects. And as alluded to by Otaku before, their earlier stages are rarely useful (though there are certainly exceptions).
Broken Time-Space solves one glaring issue of Stage 2s, and that’s speed. But there’s still a lot more than just speed working against them.
Twylis
Oh, and there’s also the issue of Creatures seeming to just not want to print good Stage 2 attackers in the first place. Even if everything else got addressed, there’d still need to be Stage 2s actually worth using, and usually they just don’t have the HP or damage or speed to justify the investment. The most offensive are the ones that need more than 1-2 energy attachments — I’ve already dedicated all this deck space to a single attacker, and now you’re asking for dedicated energy acceleration on top of that????
….Maybe we need a new Double Rainbow Energy for Stage 2s too.
Abry
Should be like: “Each player can show their opponents a Stage 1 Pokémon that evolves from one of their basic Pokémon in play and a Stage 2 Pokémon that evolves from that Stage 1 Pokémon. Play both of them to evolve the basic Pokémon and the Stage 1 Pokémon. If a Player evolves some Pokémon in this way, no Abilities of the involved Pokémon can be activated this turn. You can’t use this effect on the first turn or on a Basic Pokémon that was put in play in this turn.”
Twylis
Yeah, that’s good! Maybe without the requirement to have the Stage 1 *and* the Stage 2 in hand simultaneously though, since otherwise it might be a bit hard to actually play? Though it does work to benefit Stage 2s specifically this way, rather than evolution pokemon in general, which is kinda nice.
Abry
Or maybe just a reprint of Rowlet&Exeggutor: “Each player can search their deck for a card that evolves from 1 of their Pokémon and put it onto that Pokémon to evolve it. If that Pokémon is now a Stage 1 Pokémon, they can search their deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can’t use this effect on the first turn or on a Basic Pokémon that was put in play in this turn.”