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  • Helix Fossil
    • Majestic Dawn
    • 92 / 100
  • Darkness Energy
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Call Energy · Majestic Dawn (MD) #92

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Call Energy
Energy › Special Energy

Call Energy provides {C} Energy. Once during your turn, if the Pokémon Call Energy is attached to is your Active Pokémon, you may search your deck for up to 2 Basic Pokémon and put them onto your Bench. If you do, shuffle your deck and your turn ends.

illus. Takumi Akabane
Diamond & Pearl › Majestic Dawn (MD, DP5) › #92/100 : Uncommon · ↘ May 21, 2008
Formats: Modified: 2008, 2009, 2010, 2011
External: Pokemon.com ↗, Bulba ↗ · Shop: TCGplayer ↗, cardmarket ↗, eBay ↗

Rating

Overall: 93.75% (15 wins, 1 loss)

Within Set & Formats:

  • Majestic Dawn: n/a (0 wins, 0 losses)
  • DP-on (Modified 2009): 100% (1 win, 0 losses)
  • DP-on (Modified 2010): n/a (0 wins, 0 losses)
  • HP-on (Modified 2008): 100% (2 wins, 0 losses)
  • MD-on (Modified 2011): 100% (2 wins, 0 losses)

Note: The rating system is currently disabled.

Reader Interactions

10 comments

  1. Shiny Shinx

    (5 years ago)

    This is probably the second or third-best Special Energy ever printed. Scramble Energy was definitely better, and DCE might be a little bit better (depending on the format, of course).

    Reply
    • achildrenscardgameShiny Shinx

      (5 years ago)

      Technically not Energy, but do we count Holon’s Electrode/Magneton/Castform as the energy GOAT?

      Reply
      • Shiny Shinxachildrenscardgame

        (5 years ago)

        I think those are more in the “Best Cards of All Time” discussion, not just “Best Special Energy”.

        Reply
        • HEZ Shiny Shinx

          (5 years ago)

          The Holon’s Pokemon are good for sure, but Very risky in a format with decent energy removal.
          Without acceleration you’re losing 2 turns attachment to a single Enhanced Hammer.

          Reply
          • Shiny ShinxHEZ

            (5 years ago)

            Right, but the combinations possible with any sort of Rain Dance-esque Power are what make them so powerful. Being able to drop 2 of any color Energy plus however many [W]/[R]/[L] Energy in a single turn lets you power up ridiculous attacks without giving your opponent any time to respond with Hammers/Removals.

          • OtakuHEZ

            (5 years ago)

            I seem to recall their forte being decks which could attach multiple Energy in a turn; the Energy is no less likely to be discarded, just when you have spare Energy attachments it isn’t so bad losing two at once.

            There are also cards which discard their own Energy and have odd Energy costs.

      • Adam Capriola achildrenscardgame

        (5 years ago)

        I think Castform for sure. It was so functional in so many decks.

        Reply
      • Ethan Moody achildrenscardgame

        (5 years ago)

        This PLUS Holon’s Castform is the GOAT.
        2 rainbow energy up to 4 turns in a row? Hello, M Mewtwo Y EX. Hello, Gallade. Hello, Delphox.

        Reply
    • OtakuShiny Shinx

      (5 years ago)

      I wasn’t really able to keep up with the game during Call Energy’s heyday. I agree that Scramble Energy was a stronger card, but was Call really more significant than Double Colorless Energy? Double Rainbow Energy? Regular Rainbow Energy?

      Looking at what I just wrote, let me add that I really am asking because I don’t know. ^^’

      Reply
      • HEZ Otaku

        (5 years ago)

        The thing is that there were really strong starter Pokemon when this card was Standard legal such as Sableye (Stormfront) and Spiritomb (Arceus) so while it was good, it wasn’t as good as it would be now where your big Basic attacker could also set up for you on turn 1.

        Reply

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  • Helix Fossil
    • Majestic Dawn
    • 92 / 100
  • Darkness Energy
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