- ↓ 0.60
- ꩜ 1.32
- ↑ 100.00
Ability ⇢ Curative Forest
Once during your turn, you may heal 20 damage from each of your {G} Pokémon.
{G}{C} → Max Plant : 130
Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
· VMAX rule: When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.
illus. PLANETA Tsuji
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Stuart Newsby
This VMAX doesn’t seem super good. What’s the best way to use it?
JP
Agreed, this card isn’t really playable in Standard or Expanded. For “kitchen table”/casual league play I suppose you’d want to take advantage of its Ability; get multiple in play, and you can heal 40-80 damage from all your Grass Pokemon each turn. If you don’t limit yourself to the Standard card pool I suppose you could try and play this alongside Vileplume AOR to make your Grass Pokemon tankier as you lock your opponent. Or, if you choose not to Item-lock the board, you could instead try Item-based healing like Hyper Potion to supplement Curative Forest. (Either way, you probably want to include a copy of Life Forest Prism Star.)
The problem with this is that modern-day Pokemon have no problem OHKOing Celebi VMAX; either that, or they can still take an easy 2HKO even after your healing. So unless your opponent is trying some spread strategy or just isn’t hitting for very hard, the healing probably doesn’t help any of your numbers. Additionally, the offensive output of Celebi VMAX is poor; even if you are able to do enough healing to force an opponent to 2HKO or 3HKO you, you are only doing 130 to them, which is a 3HKO on every VMAX (not good). Perhaps that just means you use some better Grass VMAX like Dhelmise VMAX to attack instead, and keep Celebi VMAX as a bench-sitter.
You could try playing lots of Switching cards alongside your chosen tanky Grass Pokemon to increase their longevity further (makes it harder for your opponent to focus on a single target to take down). This has the added benefit of working around the drawback of Dhelmise VMAX’s Max Anchor, if you’re choosing to go that route.
Another thought is instead of using something with high HP to tank, to instead use Decidueye DAA. This forces your opponent to resort to non GXs/Vs to attack, and if their deck isn’t built to attack with those Pokemon their damage output may be poor, and you can heal off the little damage that they are able to do. The problem with that idea is that you still have big 3-prizers sitting on your Bench, so they can just be gusted up with Boss’s Orders…
JP
But yeah, if I had to play Grass in Standard, I’d probably just play something like Dhelmise VMAX/Rillaboom and ignore Celebi VMAX altogether. You could use Mallow & Lana to heal and get a switching effect (although I suppose you can use that in a Celebi deck too.) Not being reliant on VMAX Abilities means you’re free to use Path to the Peak to try and slow down V-Ability-reliant decks like Shadow Rider Calyrex VMAX and Eternatus VMAX, which might otherwise outspeed you.
Pokemon_Fan
This seems perfect to me
Pokemon_Fan
This card’s ABILLITY contains heals to a GRASS type Pokemon . And his Max Plant attack does 130 damage , plus you SEARCH 2 cards from your DECK . If your oppenent searches a Ultra Powerfull POKEMON CARD this card is a bit scary for me . But is still good