- ↓ 0.02
- ꩜ 0.09
- ↑ 1.25
{C} → Poison Up
If the Defending Pokémon is Poisoned, put 3 more damage counters on that Pokémon between turns. This effect can be applied more than once.
illus. Masakazu Fukuda
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Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab.
JKBA
I think this card has some potential, because if you manage to poison your opponent and virbank vity gym is in play your are doing 60dmg between every turn which is very good for 1 energy. Because the effect stacks, on turn 3 its going to be 210dmg, enough to KO EX’s and some Mega’s.
Otaku
I must offer the contrary viewpoint. This card looks like it has potential, but after further scrutiny, it really doesn’t.
I don’t want to post a CotD as a common, so instead I will ask that
*Poison is often prevented or decks have a way of shaking it the next turn
*You have nothing protecting Croagunk, so its probably a OHKO
*You’re giving up an attack to increase Poison damage, but that attack might do more damage than the Poison
JKBA
You have some very good points. With many decks having high mobility (Float stone, keldeo EX/Zoroark, Low retreat Cost etc) poison is not very reliable. Its probably also going to be hard to keep up the prize exchange with the low HP as you said yourself. But its still nice to have some commons that are at least playable.