- ↓ 0.05
- ꩜ 0.21
- ↑ 89.00
Ability ⇢ Fluffy Barrage
This Pokémon may attack twice each turn. If the first attack Knocks Out your opponent’s Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.
{G} → Spinning Attack : 60
illus. Tika Matsuno
External: Pokemon.com ↗, Bulba ↗ · #ad / Affiliate Links: TCGplayer ↗, cardmarket ↗, Amazon ↗, eBay ↗
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
LeoBN
Double Rapid Strike. I couldn’t expext less from a Jumpluff.
Nos
Here’s a question nobody has probably ever asked. What happens if you evolve from Secret Wonders Skiploom while Shrine of Memories is in play and use U-Turn to move to the bench? Does your turn end immediately after?
Jack
Not an expert by any means, but I would think that if you used U-Turn as your first attack, Jumpluff would no longer be in the Active Spot and would therefore be unable to attack again. Simple answer would be to use U-Turn as your second attack. (Another case would be if you didn’t have any Benched Pokémon, then U-Turn wouldn’t force you to switch to the Bench, and you would be able to attack again.)
Ambassador
Yeah, I think I would agree with that assessment.But, after you’ve used U-Turn, I think there would be a brief pause to ask the question – “Can I get Jumpluff in the Active Spot to attack a second time?”
– Could you use Switch/Warp Point/etc. to put Jumpluff in the Active Spot and attack a second time?
– I’m of the opinion the answer is no, because the rule determining the order of actions in a turn wouldn’t allow you to play a Trainer card after you had attacked.
– If the Active Pokémon you’ve switched in were to be knocked out after you’d switched them in, but before your turn was over, could you put Jumpluff back in the Active Spot and attack a second time?
– In this case, I think the answer would be yes, and I think you could accomplish this, if you wanted, with the effects of Powers/Abilities that let you move damage counters around at any point during your turn – a majority of them specify “(before your attack)”, but some later cards like SSH Gengar have dropped that*.
* Note that at least Banette GX, a card with does have “(before your attack)”, doesn’t appear to have that specification on the JP card. Might be some WOTC legacy stuff they were slow to drop because they couldn’t conceive of a scenario where it would make a difference. It seems like you might have stumbled on a scenario where EN organized play would have to issue some ruling on how to read “(before your attack)” in at least this instance.
televisionnation
I’d say those types of powers that allow you to move damage counters ” as often as you like during your turn” have an implicit unwritten rule that they can only be used before your attack, even if not written on the card. In order for a card to work after your attack (in essentially the ‘End Phase’) it needs to be directly specified (like Radiant Venusaur’s Ability). For example; Lost Origin Gengar does not specify that Netherworld Gate can only be used before your attack but it still wouldn’t be able to be revived during the ‘Battle Phase’ (where it would theoretically even change damage calculation for attacks like Dark Explorers Empoleon Attack Command) or ‘ End Phase’.
Once Jumpluff attacks you’ve essentially initiated your ‘Battle Phase’ & you cannot perform another action in the ‘End Phase’ unless specifically directed to. (You can correct me on this if there are rulings where this is not the case).
For the above U-turn example to work your opponent would need an effect like Neo Discovery Forretress so that your new Active Pokémon moving from the bench would take 10 damage & be knocked out, prompting your Jumpluff to become Active and attack again.
Ambassador
I decided to risk making an idiot of myself (again) and actually submitted a Q&A to PokeGym about all this, including directly asking about why “(before your attack)” has been a part of EN effect text as far back as Base Set even though it never showed up on any JP cards. I think you might be right about something like an effect of N2 Forretress needing to precipitate a scenario where Jumpluff could attack again, but my impression is that PokeGym wouldn’t answer questions involving cards in Unlimited. I’ll follow up here when I get an answer.
Ambassador
I think we did hit something here, familia, because they dodged the question entirely lol
https://pokegym.net/community/index.php?threads/is-before-your-attack-still-an-implicit-part-of-once-during-your-turn-abilities.192469/
televisionnation
The reply button isn’t showing up for Ambassador’s PokéGym comment so I’ll reply here. Thanks for asking, I understand what PokePop is saying about reminder text – “(before your attack)” language serves as a reminder of when this Power/Ability can be used which goes hand & hand with the rule “attacking is the last thing you do on your turn” which could be restated as “attacking performs the attack text then ends your turn”.
Thus there is no functional gameplay difference at all between Abilities that have the reminder text & Abilities that lack it.
An example of a card with a lot of reminder text is Neo Genesis Piloswine – all the text on that card in parentheses serves as a reminder. The card functions exactly the same without that text gameplay-wise but it still helpful for new players to understand how the game works. We can see XY Wigglytuff’s Hocus Pinkus has a similar effect to Piloswine’s Freeze except Wigglytuff lacks the reminder text – gameplay wise they function the same since evolving/benching always removes effects unless stated otherwise like in Legend Maker Full Flame.
It’s interesting to see in what cases reminder texts exists when it has been removed (such as the “before your attack language” on Abilities). Lost Origin Snorlax still includes the “(Damage is not an effect)” reminder text which was previously written as “Prevent all effects of attacks, except damage” on cards like Ruby & Sapphire Dustox. This is helpful for children who might otherwise think they have an invincible Pokémon, I had to reread that Dustox many times back in the day to understand what it really did (and to then conclude “ok this Poké-Body is actually not that powerful”).
Ambassador
Right. My question was about whether that “reminder text” should be there at all. It could well be a phrase that WOTC invented, because it isn’t on the original text of *any* card. In the case it’s a rule not implicit to the JP edition of the game, he can call it “reminder text”, but it wouldn’t be reminder text at all – it would be wrong, and these cards could interact differently depending on which language edition of the game you are playing.
PUSA/TPCI has represented less of a clean break from WOTC than I expected after all, and “(before your attack)” was – alongside what I still contend is the atrociously phrased effect of Rainbow Energy and the like – one of the holdouts of boilerplate text WOTC came up with.
Ambassador
While staring at this card again, I realized Fluffy Barrage is a nod to Ω Barrage, which offered the exact same effect as an Ancient Trait. The reference holds up in the Japanese pronunciation of the respective terms, though the characters used to render the word being translated as “Barrage” differs;
Fluffy Barrage ➝ わたげれんだ [𝐖𝐚𝐭𝐚𝐠𝐞 𝐑𝐞𝐧𝐝𝐚]
Ω Barrage ➝ Ω連打 [𝐎𝐦𝐞𝐠𝐚 𝐑𝐞𝐧𝐝𝐚]
“Omega Renda” is almost nearly a tongue-twister.