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    • Neo Destiny
    • 13 / 113
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Light Azumarill · Neo Destiny (N4) #13

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$ / TCGplayer (16 hours ago) ↗
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  • ꩜ 12.65
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Light Azumarill · 80 HP · {W}
Pokémon (Azumarill) › Stage 1 : Evolves from Marill · is: Light

{W} → Bubble : 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

{W}{C}{C} → Bubble Jump : 30
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.

weak: {L}×2 | resist: n/a | retreat: 1
illus. Yuka Morii
Neo › Neo Destiny (N4) › #13/105 : Rare Holo · ↘ Feb 28, 2002
Formats: Modified: 2002, 2003
External: Bulba ↗ · Shop: TCGplayer ↗, cardmarket ↗, eBay ↗
It curls up its long ears when swimming to prevent water from entering them.

Rating

Overall: 27.27% (3 wins, 8 losses)

Within Set & Formats:

  • Neo Destiny: n/a (0 wins, 0 losses)
  • Neo-on (Modified 2003): 0% (0 wins, 1 loss)
  • RO-on (Modified 2002): 0% (0 wins, 3 losses)

Note: The rating system is currently disabled.

Reader Interactions

4 comments

  1. Curtis

    (10 years ago)

    I find a few things interesting about this card.

    1) The only way for Azumarill to know Bubble is as an Azuril at level 10. Azuril did not exist yet.

    2) Bubble doesn’t paralyze. Although the TCG has never been accurate at depicting attack effects. For example Hyper Beam generally discards an energy on the defending Pokemon. Instead of recharging yourself, you cause THEM to recharge.

    Reply
    • Krisi92Curtis

      (9 years ago)

      Well, Bubble and Bubblebeam are known to paralyze in the TCG.

      Reply
      • ZiggmiceterKrisi92

        (9 years ago)

        Yeah, and normally things that lower speed in the VG paralyze in the TCG.

        Reply
    • Brian DuddyCurtis

      (8 years ago)

      Bubble(beam) almost always paralyzes in the TCG…

      Reply

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