- ↓ 0.25
- ꩜ 0.64
- ↑ 5.52
Once during each player’s turn, if that player’s opponent has 6 or more Pokémon in the Lost Zone, the player may choose to win the game.
· Stadium rule: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
illus. Hideaki Hakozaki
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howdoishotmudkip
anyone know a card that has anything to do with the lost zone?
Curtis
Lost World’s best partners are Gengar (TM 94) and Mime Jr. (CL 47), but don’t expect an unstoppable deck if you try one (or both.) The deck was overhyped and failed to win anything major.
howdoishotmudkip
you forgot about Giratina LV.X (PL 124) but thanks alot
Curtis
I didn’t “forget” him, he just isn’t legal. If I knew we were talking Unlimited, then look no further than .Palkia G LV.X (PL 125)
howdoishotmudkip
okay, thanks, you`ve been a big help
HEZ
Sorry it’s kinda late but if you’re playing any sort of Unlimited I’ve got some combos to suggest. First is Erika’s Perfume (G1 110) and Palkia G LV.X (PL 125). You will probably be able to get the first Power off normally but then they’ll keep their bench small, use the perfume to remedy this ;)
If you’re going down the Gengar (TM 94) route you can use it with Crawdaunt ex (HP 99) to bounce Pokemon back into their hand for guaranteed Hurl into Darkness. Even if they then keep their bench small it just means they’re holding Pokemon in their hand so you get the benefit either way!
Curtis
While rating, this got paired with Gengar Prime. I love it when cards from the same deck are paired together. Really makes you think about which card is the real star here.
Mantidactyle
Well, at least you can only win the game once per turn.
Nosredna
when your opponent puts this card down you better hope you have a counter stadium
Ambassador
They could’ve printed this again – or something like this – to act as a check against LOR Comfey & its little gang of draw engine friends – something to make players have to be at least a *bit* more careful when they’re deciding what cards to send to the LZ, lest they feed into a possible wincon for their opponent. Dunno if it’d see much play, but it could add an interesting give-and-take to Gen 8’s iteration of the LZ schema.
Twylis
But it would also be an instant win against my pal Lost March :(
televisionnation
I thought about that, but it would be way too easy as a direct counter in its current wording, you shouldn’t auto-win against a match up just by playing one Stadium card. It’s important to consider that LOR Comfey players must already be extra careful when Flower Selecting since Lost Zone cards are not recoverable – in essence being forced to lose so many cards (10+ for LOR Sableye!) to the Lost Zone over the course of the game helps to balance the deck. In the current format I’d say Lost World would stifle diversity in the metagame instead of add to it.
I Liked Lost Box
Honestly they really recklessly use the ability. They want 10 cards in the lost zone so they aggressively use the ability, but they also think very carefully and hard about what cards to keep and lost zone. To be successful they need to be intimately aware of their decklist and available resources, not to mention the numerous other decisions they need to make about their supporter and also what attackers to use. This makes Lost Box imo the second hardest deck to play right now, after Gardevoir.
Dark Souls
lost box users deserve to lose for playing lost box. reprint lost world. i dont want to play in a format where sableye can knock out my charmanders on turn 3 if i dont find my rare candy.
the game is really unfair with sableye in the first place. why shouldnt there be a counter like lost world