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  • Kakuna
    • Legendary Collection
    • 51 / 110
  • Magikarp
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Machoke · Legendary Collection (LC) #51

  • Proxy:
    • +1
    • +2
    • +3
    • +4
  • 👀 455
  • 💬 2
$ / TCGplayer (17 hours ago) ↗
  • ↓ 0.99
  • ꩜ 1.67
  • ↑ 6.17
Machoke · 80 HP · {F}
Pokémon (Machoke) › Stage 1 : Evolves from Machop and into Machamp or Machamp-GX

{F}{F}{C} → Karate Chop : 50-
Does 50 damage minus 10 damage for each damage counter on Machoke.

{F}{F}{C}{C} → Submission : 60
Machoke does 20 damage to itself.

weak: {P}×2 | resist: n/a | retreat: 3
illus. Ken Sugimori · LV.40
Other › Legendary Collection (LC) › #51/110 : Uncommon · ↘ May 24, 2002
Formats: Modified: 2002, 2003
External: Bulba ↗ · #ad / Affiliate Links: TCGplayer ↗, cardmarket ↗, Amazon ↗, eBay ↗
Its muscular body is so powerful that it must wear a power-save belt to help regulate its motions.

Rating

Overall: 0.00% (0 wins, 11 losses)

Within Set & Formats:

  • Legendary Collection: n/a (0 wins, 0 losses)
  • Neo-on (Modified 2003): 0% (0 wins, 1 loss)
  • RO-on (Modified 2002): 0% (0 wins, 1 loss)

Note: The rating system is currently disabled.

Reader Interactions

2 comments

  1. HueGram

    (1 year ago)

    I don’t know why you would wanna do this, but adding a metal energy to this Machoke would cause 50 damage with ZERO damage to itself?

    Reply
    • TwylisHueGram

      (1 year ago)

      That’s only correct for the Gen 2 prints of Metal Energy. From RS onward, its effect was changed so that it only reduced damage received for Metal types, with no benefit *or* drawback when attached to non-Metal types.

      Personally, I think the original effect was a lot cooler :U

      Reply

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