- ↓ 18.99
- ꩜ 24.53
- ↑ 45.98
Poké-POWER ⇢ Torrid Wave
Once during your turn (before your attack), if Magmortar is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned. Put 3 damage counters instead of 2 on that Pokémon between turns. This power can’t be used if Magmortar is affected by a Special Condition.
{R}{R}{R}{R} → Flame Buster
Discard 2 {R} Energy attached to Magmortar. Choose 1 of your opponent’s Pokémon. This attack does 100 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) During your next turn, Magmortar can’t use Flame Bluster.
· Level-Up rule: Put this card onto your Active Magmortar. Magmortar LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
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NosrednaTrebor
Interesting that even when you discard 2 fire energy you STILL have to wait a turn before using his attack again. Not sure what kind of fire acceleration there was at the time but the card designers had it in mind when making this one.
Jack
I used this in a couple of really effective decks – served me extremely well in Nationals though! I can’t remember the exact setups, but it was something like this (apologies for any errors, it was 10/11 years ago!)
I ran it at Nats 2008 with Magmortar SW, Typhlosion MT, Typhlosion DF, Gardevoir DS, and Gardevoir ex DF. Typhlosion MT’s Firestarter was used to pick Fire Energy back out of the discard pile to attach to a Benched Pokémon, and Gardevoir’s Energy Jump was used to attach them back to the Active Pokémon if needed. Magmortar still had two good attacks to use when Flame Buster was unavailable, as did Gardevoir ex and the two Typhlosion. It also used Energy-picking Trainers to keep a steady flow going. Top 20 in Masters, woop!
After the last EX sets got rotated out, the year after, I replaced Typhlosion (DF) and both Gardevoir with Heatran (LA 6) and Heatran LV.X (SF 97) which worked even better – Heatran LV.X stayed on the bench most of the time, since its Heat Wave Poké-Power completely undid the discarding effect of Magmortar LV.X’s Flame Buster, which meant you could hit for 100 one turn with that and *at least* 80 the next turn with Magmortar’s Flame Blast. Heatran (LA) also benefitted from this, since you could discard 2 Fire Energy for Magma Storm to do 80 damage per turn and just put them straight back on it. There was also the fact that Magmortar LV.X’s Torrid Wave Poké-Power forced 30 burn damage between turns – and Heatran LV.X’s Heat Metal Poké-Body prevented Burn from being removed through evolution and devolution, and treated every burn coin flip as tails. That was fun. Top 16 in Masters, woop woop!
I know you didn’t ask for that wall of text, but your comment got me all nostalgic, so thanks!
NosrednaTrebor
So cool! I’m not sure if you still play but I feel like the modern format just isn’t as intricate as the Ex-DPPt era.
Jack
I don’t play any more, although I still collect – I do get the feeling that you’re right, though I think that’s because there were a massive number of options in the DPt era – there were so many unique cards that you don’t see today, and I think Pokémon LV.X contributed a lot to that. I think the power balancing around that time was perfect as well – certainly very different to 300HP Tag Team Pokémon-GX which cost 3 Prize cards at once. I feel like I was pretty lucky to be able to play the game around that time.
JP
Hmmm, I thought DS had rotated before the 2008 modified season…? That year’s Nats format should have been Holon Phantoms-Majestic Dawn.
Also, if you ever wrote a report/list somewhere I’d love to check it out–I like to play old formats from time to time! =)
Jack
I just checked the format and you’re right, so my memory’s likely failing me on that – I won’t have played Gardevoir DS but can’t fully remember what I did play. I’ll certainly look into it and I like the idea of doing a write-up on it, so I’ll consider it! :)