- ↓ 0.70
- ꩜ 0.70
- ↑ 6.98

{F}{C}{C} → Ramming Strike : 30×

Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on Mamoswine. (If Mamoswine would be Knocked Out, you can’t start again.)

{W}{F}{C}{C} → Parade : 60+

Does 60 damage plus 10 more damage for each Swinub on your Bench, plus 20 more damage for each Piloswine on your Bench, and 40 more damage for each Mamoswine on your Bench.

illus. Kent Kanetsuna · LV.56

External: Pokemon.com ↗, Bulba ↗ · Shop: TCGplayer ↗, cardmarket ↗, eBay ↗

Naud van Dalen

With 3 Mamoswines on your bench, this attack does 180 damage! That’s really cool! But when does that happen? :P

I don’t like “flip a coin until you get tails” attacks, because you have 50% chance that it does nothing, 25% that it will do 30 damage, 12.5% for 60 damage, 6,25 for 90 damage etc.

If it was a throw 2 coins attack, it would be better. 25% for 0, 50% for 30 and 25% for 60. After the first coin flip you still have a chance.

It’s nice that you can try again for 20 hp for if you would have done no damage at all or too few.

feyblade

But wait! There’s more! With Garchomp Lv. X and Scoop Up, you could theoretically have three Mamoswine on the bench and two Piloswine on the bench for a stellar 220 damage.

Not like you could ever get that to happen against any opponent ever.

EverPhoenix

And now with Mew EX, you can comfortably sit with 4 benched Mamoswine. And a Piloswine, if hitting for 220 isn’t enough.

feyblade

and then of course we could throw Skyfield into the mix. 280!

EverPhoenix

Move over Mega Charizard and Rayquaza, PIGS IN DA HAUS

Curtis

In effort to find a basic with 5 retreat so that I could make a joke about 2 Dodrios, Sky Arrow Bridge and Darkrai EX, I learned that this is the only Pokemon in the game with 5 retreat that is not an ex.

Mantidactyle

I played a deck with it for fun

It had some decent results against LuxChomp (but nothing else :P )

EverPhoenix

Just gonna say that this is now even more amazing with that fancy new Piloswine · BREAKthrough (BKT) #81.

ssANGELOFDEATHss

Ramming Strike would be good with Protection Cube. *Plays a match with this combo, flips coins until match timer runs out*

jelze

Awesome idea, but unfortunately Protection Cube specifically mentions damage, so placing of counters will get through

EverPhoenix

Unown G would probably work though. Doesn’t specify from opponent’s Pokemon

HEZ

I never noticed that about Unown G, it’s SUCH a good card!

All the tool Unown are really good, being able to get a tool onto Garbodor in Item lock is particularly strong!

ssANGELOFDEATHss

Ah, ok. The Unown G idea is very good, though.

Blob Takeshi

First fighting type Mamoswine.

Rance the Chapper

It’s a Parade of Piggies!!

Miro

Despite being tied for the highest retreat cost of all time in the TCG, Mamoswine actually has a higher base speed in the main series games (80) than the average for a fully evolved Pokemon (78)! And I know the two figures aren’t necessarily related, but they do tend to trend together.

Ambassador

I’m confused by what you mean here – if you’re claiming speed and retreat do trend together, you’d necessarily be claiming they are related?

Twylis

Trending together would just mean correlated, which is a fair term for the retreat cost / speed relationship. You could probably say retreat cost, in-game speed, in-game HP, card HP, and weight are all correlates. Probably height too. But card HP is probably the only one with direct influence on retreat cost, as I believe you’ve said elsewhere.

Ambassador

Well, if we can all agree the two figures aren’t related, then the main question I have is how it follows to say “they do trend together”. I mean, besides the fact they don’t, there’s a bit of semantic confusion going on here and I’m confused by the choice of words.

Twylis

I think you might just be putting too much weight to the term “trend”; it’s basically synonymous with correlation in this context. Being Fighting-type probably trends with having high retreat cost too, but it’s doubtful there’s some sort of intended type-specific flavor behind that.

If the number of data points weren’t ludicrously huge and also likely highly variable across gens, it would be interesting to graph all these variables and see how significant the correlations actually are. A project for someone far more statistically minded than I :v

Ambassador

I did do a graph and linked to it in the comments of Regieleki VMAX, and it’s part of why I keep saying there is absolutely no trend or correlation between retreat cost and speed – statistically speaking, there isn’t.

Ambassador

I might as well link it again, I guess: https://docs.google.com/spreadsheets/d/181h_9uyGfuij43r32yVUgJ7zoaL7-Xtp60-nntF4hCg

Incidentally, in one of the tabs I do plot weight against retreat cost for the first 3 TCG sets and find a very weak correlation – an R² value of 0.335 fell a little bit below what I was hoping I might find, but it’s about the same R² value as the relationship between retreat and HP. All the data is included here for folks to be able to freely fiddle with as they see fit, but I’d guess that’s going to be the upper maxima of statistical relevance. Not that an R² value is the only statistical tool or can tell a whole story on its own, but when the R² for speed vs retreat is 0.003, that’s ridiculously low and I feel comfortable saying nope, however you want to cut it – no relationship, no correlation, not trending together.

Twylis

Oh! Wasn’t aware you had already investigated this so thoroughly. Then yes, it would seem they don’t trend together after all. Doing the lord’s work, Ambassador.

Nos

They knew Piloswine BKT would synergize well with it