zoom jpg (108 KB)cred: P.P.Sabrina · Gym Challenge (G2) #20Proxy: +1+2+3+4 934 2 35%$ / sold out @ TCGplayer (10h ago) eBay Sabrina Trainer › (Item) Take all Energy cards attached to 1 of your Pokémon with Sabrina in its name and attach them to another 1 of your Pokémon with Sabrina in its name. illus. Ken Sugimori Gym › Gym Challenge (G2) › #20/132 : Rare Holo · ↘ Oct 16, 2000 Formats: Other: 1999–2001 · Modified: 2002 External: Bulba ↗ · Shop: TCGplayer ↗, cardmarket ↗, eBay ↗RatingOverall: 35.29% (6 wins, 11 losses)Within Set & Formats:Gym Challenge: n/a (0 wins, 0 losses)BS-on (1999–2001): n/a (0 wins, 0 losses)RO-on (Modified 2002): n/a (0 wins, 0 losses)Note: The rating system is currently disabled.
If they were gutsy, they would have removed the trainer name restriction from the effect.
In the anime, Sabrina could force multiple targets to teleport to a very specific location simultaneously and had psychic powers that could seemingly rival Movie Mewtwo..and she didn’t even have to -try- to use them.
In contrast, Erika didn’t really do much of anything and awarded Ash for saving one of her Pokemon from utter destruction…something a more competent trainer would have been able to do on her own.
The TCG seems to reverse this to the extreme, giving Sabrina a limited power(only marginally stronger than energy switch due to your inability to control it) that only works with a pair (!) of her own pokemon and Erika one of the most disgustingly powerful effects in unrestricted play ever. It’s honestly amusing even trying to justify a flavorful explanation for this.
Well, Erika’s generosity is reflected in her card’s ability. Sabrina, however, is as vastly underpowered as you said.