- ↓ 0.19
- ꩜ 0.36
- ↑ 5.00
{G} → Agility : 10
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Surskit during your opponent’s next turn.
illus. Mitsuhiro Arita
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feyblade
I’m not exactly pleased with the weakness/resistance identity of this creature. The earlier Surskits tented to give it a relative resistance to fire ,for a grass type (+10 rather than +30), but apparently they decided that the ingame water typing wasn’t enough to justify the more complicated weakness. What is more baffling, however, is its inability to resist water. This is a grass type card that clearly lives in the water. Isn’t that enough justification for at least a -20?
Krisi92
Most resistances are based on immunities in the real games.
Blob Takeshi
It should be weak to Lightening Type.
Pidgeotto the master one
It seems that at least on early ex card era (and e card too) a good amount of double typed pokemon whose types are different in the TCG (such as this one) tend to have the weakness and resistance of a typical card of whatever single card type they have in the TCG instead of calculating from both types
Rich
Honestly, this simpler style is the norm in the TCG, especially in modern sets. Yeah, you’ll find exceptions in all eras, but only a few gens really seemed to care about often matching a Pokémon’s weaknesses and resistances to their in-game dual types. The ex era actually did have a few cool nods, like how EX Emerald’s Breloom had a Psychic weakness, even though it was a Grass-type card. Gen 4 pushed it even further; some Bronzong cards have Fire resistances to reflect its Flameproof ability. But after that point, it was probably getting too complicated to design around and keep track of. So honestly, it’s not that surprising that approach kinda faded out over time.
Pidgeotto the Master One
Interesting to know, I’m not so acquitted with the newer sets (I’m more into the old ones, so reading even the ex-card cards are somewhat a fresh experience for me). Surskit seems to follow this pattern, since even recent ones had Fire weakness besides its in-game Water typing.
An interesting thing to analyse would be if this new approach, besides turning W/R attribution more streamlined, makes the game more balanced in relation to types. That would be unlike the few first sets, where some weaknesses were better than others – according to Jason Klaczynski, one of the many advantages Jungle’s Scyther has over Base Set’s Farfetch’d is its Fire weakness, which before Fossil Magmar was less a hindrance than that bird’s Lightning (aka Base Set Electabuzz) weakness.