- ↓ 0.09
- ꩜ 0.30
- ↑ 3.15
{C} → Grand Loop
Draw 3 cards. You may switch this Pokémon with 1 of your Benched Pokémon.
{R}{C} → Brave Bird : 90
This Pokémon does 20 damage to itself.
illus. Masakazu Fukuda
External: Pokemon.com ↗, Bulba ↗ · #ad / Affiliate Links: TCGplayer ↗, cardmarket ↗, Amazon ↗, eBay ↗
When attacking prey, it can reach speeds of up to 310 mph. It finishes its prey off with a colossal kick.
100000Volts
This is one of those rare cases where both the artwork and play rating of 100% given a 10/10 in my opinion. Such a wonderful artwork of Talonflame and its background.
100000Volts
And for some reason, after my comment, it drops to 80% on play rating.
Otaku
No mystery; new comments are shown on the front page, so by commenting you drew attention to this card. This means many (myself included) participated in rating this card we’d been ignoring, where it did not fare well.
100000Volts
I see. The 90% and 100% are usually for the basic pokemon (EXs) because of the speed. It’s ridiculous that they don’t give Stage 2 better attack/ability and even lesser weakness (like the DP series).
Otaku
I’ve been kicking around this game for a long time; like you said they TRIED just making Evolutions stronger, even making them FASTER, and it failed to balance out the Stages. I hate it that Stage 2 Pokémon are usually filler, but I ALSO hated it when non-Evolving Basics were usually filler during the EX-series of expansions. Took me a while to realize there was a faux-balance for YEARS because the communication infrastructure was lacking (or underutilized).
Obviously it is all just this otaku’s speculation, but based upon what I have scene, the game could use the following changes. The TL;DR version is that everyone loves different Pokémon, often many love different strategies, so the best approach to making all the fans happy is to make all the cards useful (even if they aren’t all equals), and to try and make all fully Evolved Pokémon on par with each other (though they can totally be different). PACING is the key word, as most mechanics we love can be salvaged if we just “obey the speed limit” in terms of game design. Which is on the powers-that-be, not us.
Don’t want to bury you under a massive response (yeah, this is SHORT for me >.>), so let me know if you’d care to hear details.
100000Volts
I will be honest with you, I never played pokemon TCG (I play yugioh). I am here as a collector and as a fan, but I do know the rules to the game. So yeah, any detail explanation will confuse me and I don’t want to be a burden to you. Thanks anyway though.
Otaku
S’cool.
The funny thing is, as a former Yu-Gi-Oh player, Pokémon is mostly making the same mistakes, just at a slower rate. ;)
(Yes, that means I have a similar theory about Yu-Gi-Oh, albeit based on what I know from before I finally gave up on it it 2009 XP).