- ↓ 0.99
- ꩜ 1.69
- ↑ 89.00
{C}{C} → Shell Trap : 20
During your opponent’s next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 8 damage counters on the Attacking Pokémon.
{R}{R}{C} → Bright Flame : 160
Discard 2 {R} Energy from this Pokémon.
{R} → Nitro Tank-GX
Attach 5 {R} Energy cards from your discard pile to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
· Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
illus. 5ban Graphics
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Benjamin Hackney
I’d just spam Shell Trap as a stall while I build up my bench then use Nitro Tank GX to put fire energy on them.