- ↓ 3.80
- ꩜ 5.00
- ↑ 10.00
Warp Energy provides 1 {C} Energy.
When you attach Warp Energy from your hand to your Active Pokémon, switch your Active Pokémon with 1 of your Benched Pokémon.
illus. Shin-ichi Yoshikawa
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HD
It’s a Switch that wastes your Energy attachment for the turn… I might as well just use Switch. (Unless I’m remembering wrong and there was no Switch equivalent in Expedition-on)
Adam Capriola
“It’s a Switch that doubles as your Energy attachment for the turn.”
Fixed.
HD
Actually, thinking about it, it DOES get past Trainer Lock. Still, (C) really is negligible for the most part unless it’s something that either already has lots of energy or something that needs just (C) to attack.
feyblade
You’re saving deck space that you would ordinarily divert to trainers on something that can be used as energy. It’s like the split cards or the dual lands in MTG: giving you two different effects on a single card will allow you to use it to increase the consistency of your deck, which in turn means that you get your battle plan off with less hitches and you win more games.
Ziggmiceter
What if you need to attach something yet the pokes you have on your bench have high retreat costs? Do you attach or just pass?
feyblade
The thing is, when it would be your only option, it would still be a superior draw to switch,even if its energy utility cannot fully be fulfilled.
feyblade
It’s no cyclone energy (forcing a switch is generally a more powerful effect than switching, and the two effects have some synergy issues) but it is nevertheless a very strong card. It DOES create issues, however, when it is the only energy in your hand. It is not a case where you MAY switch: it is a case where you MUST switch. If you have an {F} {F}{C} attack and you come into the turn holding {F}{F}, you STILL cannot attack. In situations where you have the choice between this and another energy, however, it is a brilliant option