Discard an Energy from this Pokémon and heal all damage from it.
[W][C][C] Poisonous Whip: 80
Your opponent’s Active Pokémon is now Poisoned.
To survive in the cold waters of Galar, this Pokémon forms a dome with its legs, enclosing its body so it can capture its own body heat.
[W] Water Reserve
Search your deck for up to 3 [W] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
[W][W] Wave Splash: 60
If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.