[M] Ambush: 10+
Flip a coin. If heads, this attack does 30 more damage.
The blue eye on the sword’s handguard is the true body of Honedge. With its old cloth, it drains people’s lives away.
Draw a card.
[C][C] Torment: 30
Choose 1 of your opponent’s Active Pokémon’s attacks. During your opponent’s next turn, that Pokémon can’t use that attack.
This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it’s believed that Sableye will steal people’s spirits away.
Ability: Darkness Guard
If this Pokémon has any [D] Energy attached, it takes 20 less damage from attacks (after applying Weakness and Resistance).
[C][C][C] Vortex of Darkness: 60+
This attack does 20 more damage for each [D] Energy attached to this Pokémon.
It can lull people to sleep and make them dream. It is active during nights of the new moon.
[C] Dig Deep
Put an Energy card from your discard pile into your hand.
[C][C][C] Tail Smash: 100
Flip a coin. If tails, this attack does nothing.
Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett.
During your opponent’s next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).
[C][C] Bonemerang: 20×
Flip 2 coins. This attack does 20 damage for each heads.
At night, it weeps loudly for its dead mother, but those cries only attract its natural enemy—Mandibuzz.
[C][C] Fight Alone: 30+
If you have fewer Pokémon in play than your opponent, this attack does 50 more damage for each Pokémon fewer you have in play.
[F][C][C] Magnum Punch: 80
It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!
[M] Single Lunge: 30+
If this Pokémon has no damage counters on it, this attack does 90 more damage.
[M][C][C] Power Edge: 90
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
[C] Peck: 10
[P][C] Pin Missile: 10×
Flip 4 coins. This attack does 10 damage for each heads.
It plunges the poison spike on its head into its prey. When the prey has weakened, Mareanie deals the finishing blow with its 10 tentacles.
[R][W] Raging Blade: 30+
If this Pokémon has any damage counters on it, this attack does 50 more damage.
They lurk deep within caves—motionless, neither eating nor drinking. Why they don’t die is not known.
You can play this card only if 1 of your [Y] Pokémon was Knocked Out during your opponent’s last turn.
Put 2 cards from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack).
[C][C] Palette of Friends: 10×
This attack does 10 damage for each different type of Pokémon on your Bench.
Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions.
[D] Eat Sloppily
Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.
[D][D][D][C][C] Tyrannical Hole: 180
[D][D][D][D][D] Glutton-GX: 100
If your opponent’s Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may devolve each of your opponent’s evolved Pokémon by putting the highest Stage Evolution card on it into your opponent’s hand.
[C][C][C] Zap Cannon: 80
This Pokémon can’t use Zap Cannon during your next turn.
In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.
[C] Weather Teller
Search your deck for up to 2 Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck.
[C][C] Water Pulse: 30
Your opponent’s Active Pokémon is now Asleep.
It changes its form depending on the weather. Changes in the temperature or humidity appear to affect its cellular structure.
[C][C][C] Ferocious Bellow: 50
During your opponent’s next turn, the Defending Pokémon’s attacks do 50 less damage (before applying Weakness and Resistance).
[C][C][C][C] Hammer In: 120
Intelligent, good-natured, and valiant, it’s a trustworthy partner on rescue teams.
Mega Evolution rule: When 1 of your Pokémon becomes a Mega Evolution Pokémon, your turn ends.
[C][C][C] Mach Cyclone: 130
You may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon.
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.