Ability: Shell Armor
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
[G][C][C] Fury Cutter: 50+
Flip 3 coins. If 1 of them is heads, this attack does 40 more damage. If 2 of them are heads, this attack does 80 more damage. If all of them are heads, this attack does 150 damage.
It possesses legs of enormous strength, enabling it to carry heavy slabs for many days, even when crossing arid land.
[C] Assassin Flight
You can use this attack only if your opponent’s Active Pokémon is affected by a Special Condition. This attack does 90 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[G] Poison Powder: 30
Your opponent’s Active Pokémon is now Poisoned.
The scales it scatters will paralyze anyone who touches them, making that person unable to stand.
When you play this Pokémon from your hand onto your Bench during your turn, you may switch 1 of your face-down Prize cards with the top card of your deck.
[P][C] Juggling: 20×
Flip 4 coins. This attack does 20 damage for each heads.
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
[R] Scratch: 10
[C][C] Reprisal: 20×
This attack does 20 damage for each damage counter on this Pokémon.
The flame on its tail indicates Charmander’s life force. If it is healthy, the flame burns brightly.
Search your deck for Hoppip and put it onto your Bench. Then, shuffle your deck.
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
[C] Flame Charge
Search your deck for up to 2 [R] Energy cards and attach them to this Pokémon. Then, shuffle your deck.
[R][R][R][C] Scorching Column: 110
Your opponent’s Active Pokémon is now Burned.
[R][R][R][C] Vermilion-GX: 180
You may attach up to 5 [R] Energy cards from your hand to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
[C] Hang Down: 10
During your opponent’s next turn, prevent all damage done to this Pokémon by attacks if that damage is 40 or less.
When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.
[C] High Jump Kick: 20
[G][G][C] White Ray: 90+
If you have only 1 Prize card remaining, this attack does 90 more damage.
One of the Ultra Beasts. It refuses to touch anything, perhaps because it senses some uncleanness in this world.
Ability: Weather Guard
Your [G] Pokémon have no Weakness.
[G] Seed Bomb: 30
If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.
Ability: Sap Sipper
This Pokémon’s attacks do 80 more damage to your opponent’s [G] Pokémon (before applying Weakness and Resistance).
[G][C][C] Horn Leech: 80
Heal 20 damage from this Pokémon.
It can tell how its trainer is feeling by subtle shifts in the grip on its horns. This empathetic sense lets them run as if one being.
[C][C] High-Pressure Heat: 30
During your next turn, this Pokémon’s High-Pressure Heat attack does 50 more damage (before applying Weakness and Resistance).
[R][R][C] Flamethrower: 90
Discard an Energy from this Pokémon.
Coal is the source of Torkoal’s energy. Large amounts of coal can be found in the mountains where they live.
If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
[G][G] Pitch: 50
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
This powerful Pokémon thrusts its prized horn under its enemies’ bellies, then lifts and throws them.
[G] Leaf Blade: 30+
Flip a coin. If heads, this attack does 30 more damage.
[G][C][C] Brave Bird: 120
This Pokémon does 20 damage to itself.
It fires arrow quills from its wings with such precision, they can pierce a pebble at distances over a hundred yards.
Ability: Energy Burn
All Energy attached to this Pokémon are [R] Energy instead of their usual type.
[R][R][R][R] Fire Spin: 200
Discard 3 Energy attached to this Pokémon.
Its wings can carry this Pokémon close to an altitude of 4,600 feet. It blows out fire at very high temperatures.
[G] Wicked Wind: 40
Until the end of your opponent’s next turn, each Stadium or Pokémon Tool card in play has no effect. (This includes cards that come into play on that turn.)
[C][C] Extrasensory: 60+
If you have the same number of cards in your hand as your opponent, this attack does 60 more damage.
By flapping its leafy fan, it can whip up gusts of 100 ft/second that can level houses.
[C] Invite Out
Flip a coin. If heads, switch 1 of your opponent’s Benched Pokémon with his or her Active Pokémon.
As it walks, it munches on a twig in place of a snack. It intimidates opponents by puffing hot air out of its ears.
[R][C] Flame Cloak: 30
Attach a [R] Energy card from your discard pile to this Pokémon.
[R][R][C][C] Burning Breath: 80+
Flip 2 coins. This attack does 40 more damage for each heads.
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.