[C][C] Ancient Blast: 20+
This attack does 50 more damage for each Unidentified Fossil card in your discard pile.
[F][C][C] Mach Claw: 100
This attack’s damage isn’t affected by Resistance.
It lived on land and went out into the sea to hunt for prey. Its sharp claws were its greatest weapon.
Ability: Building Spite
Once during your turn (before your attack), you may put 1 damage counter on this Pokémon.
[D] Anguish Cry: 10+
This attack does 30 more damage for each damage counter on this Pokémon.
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Draw 2 cards.
If your opponent’s Pokémon used an attack that isn’t a GX attack during their last turn, use it as this attack.
Its actual appearance is unknown. A scholar who saw what was under its rag was overwhelmed by terror and died from the shock.
If this Pokémon has full HP and would be Knocked Out by damage from an attack, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
[F][C][C] Rolling Spin: 70
During your next turn, this Pokémon’s Rolling Spin attack does 70 more damage (before applying Weakness and Resistance).
The longer and bigger its tusks, the higher its rank in its herd. The tusks take long to grow.
[C] Firefighting: 30
Discard a [R] Energy from your opponent’s Active Pokémon.
[C][C][C] Water Pulse: 80
Your opponent’s Active Pokémon is now Asleep.
Gathering food is the work of young males. They store food in their capacious beaks and carry it back to others waiting in the nest.
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The [M] Pokémon this card is attached to takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance) and has no Weakness.
You may play as many Item cards as you like during your turn (before your attack).
Your opponent reveals their hand.
[C][C] Take Down: 30
This Pokémon does 10 damage to itself.
It wanders around in a never-ending search for food. At dusk, it collapses from exhaustion and falls asleep on the spot.
[W][C][C] Waterfall: 70
[W][C][C][C][C] Draconic Disaster: 100+
If there is any Stadium card in play, this attack does 100 more damage. Then, discard that Stadium card.
[W] Dread Storm-GX
Discard an Energy from each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
[C][C] Bear Hug: 40
The Defending Pokémon can’t retreat during your opponent’s next turn.
[C][C][C] Superpower: 80+
You may do 40 more damage. If you do, this Pokémon does 20 damage to itself.
This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.
Pokémon Power: Frenzied Escape
When this Doduo retreats, hold this card and throw it as hard as you can because Doduo is running away. Throw the card horizontally with a snap to get the farthest distance!
[C][C] Harmonize: 30
From the moment you use this attack, you must begin to sing a song. (While the song is being sung, the game continues.) When the song is finished, this attack does 30 damage.
(This card cannot be used at official tournaments.)
Mega Evolution rule: When 1 of your Pokémon becomes a Mega Evolution Pokémon, your turn ends.
[Y][C] Despair Ray: 110+
Discard as many of your Benched Pokémon as you like. This attack does 10 more damage for each Benched Pokémon you discarded in this way.
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent’s hand.
[P][D][C] Air Slash: 120
Discard an Energy attached to this Pokémon.
The ultrasonic waves it emits from its ears can reduce a large boulder to pebbles. It emerges out of the dark to attack.
[C][C] Fury Swipes: 30×
Flip 3 coins. This attack does 30 damage times the number of heads.
[C][C] Dash Attack
This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
It charges prey at speeds over 60 mph. However, because it can only run straight, it often fails.