[M][C][C] Hammer In: 90
[M][C][C][C] Iron Tackle: 170
This Pokémon does 50 damage to itself.
It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.
Look at your face-down Prize cards. You may reveal an Ultra Beast card you find there, put it into your hand, and put this Beast Ball in its place. (If you don’t reveal an Ultra Beast card, put this card in the discard pile.) Then, shuffle your face-down Prize cards.
You may play as many Item cards as you like during your turn (before your attack).
Draw cards until you have 6 cards in your hand.
[M][C][C] Shred: 80
This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
[M][M][M][C][C] Timeless GX: 150
Take another turn after this one. (Skip the between turns step.) (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
When you play M Alakazam-EX from your hand to evolve this Pokémon, before it evolves, you may put 2 damage counters on your opponent’s Active Pokémon and 3 damage counters on 1 of your opponent’s Benched Pokémon.
Put 3 damage counters on each of your opponent’s Pokémon that has any Energy attached to it.
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
[C] Call for Pals
Search your deck for as many Starly as you like and put them onto your Bench. Shuffle your deck afterwards.
They flock around mountains and fields, chasing after bug Pokémon. Their singing is noisy and annoying.
Discard a Team Plasma card from your card. (if you can’t discard a Team Plasma card, you can’t play this card.) Draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack).
[C][C] Wing Flick: 40
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
[C][C][C] Air Slash: 80
Flip a coin. If tails, discard an Energy attached to this Pokémon.
Males swing the plumage on their heads to threaten others, but females are better at flying.
Ability: Royal Heal
At any times between turns, heal 10 damage from each of your Pokémon.
[G][C] Leaf Tornado: 60
Move as many [G] Energy attached to your Pokémon to your other Pokémon in any way you like.
This extremely rare Pokemon is a different color than usual. It is very hard to find.
[C] Tail Slap: 10
[W][C] Icy Wind: 20
Flip a coin. If heads, the Defending Pokémon is now Asleep.
A Pokemon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
Poké-POWER: Lost Cyclone
Once during your turn (before your attack), you may use this power. Any player who has 4 or more Benched Pokémon chooses 3 of his or her Benched Pokémon. Put the other Benched Pokémon and all cards attached to them in the Lost Zone. This power can’t be used it Palkia G is affected by a Special Condition.
[W][W][C][C] Hydro Shot
Discard 2 Energy attached to Palkia G. Choose 1 of your opponent’s Pokémon. This attack does 80 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Put this card onto your Active Palkia G. Palkia G LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
[C] Crystal Barrier
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Tentacool during your opponent’s next turn.
[W] Mysterious Beam
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
Its body is virtually composed of water. It shoots strange beams from its crystal-like eyes.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 2 in any combination of Basic Pokémon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.