Ability: Seasonal Blessings
Once during your turn (before your attack), you may draw a card.
[G][C] Bounce: 60
You may switch this Pokémon with 1 of your Benched Pokémon.
They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns.
[W][W][W][C] Dragon Rage: 130
[W][W][W][C] Hyper Beam-GX: 240
(You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
[C] Petal Blizzard
This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[G] Sol Slice: 50+
If this Pokémon has any [R] Energy attached to it, this attack does 50 more damage.
For self-protection, it pretends to be a bug Pokémon. Both of its arms bear keen-edged petals.
[G] Tangle Drag
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
[C][C] Gentle Slap: 30
Many writhing vines cover it, so its true identity remains unknown. The blue vines grow its whole life long.
[C][C] Continuous Lick: 20×
Flip a coin until you get tails. This attack does 20 damage for each heads.
It checks out whatever’s around it by licking everything. If you don’t clean off a spot where it’s licked you, you’ll break out in a rash!
Ability: Nine Temptations
Once during your turn (before your attack), you may discard 2 [R] Energy cards from your hand. If you do, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
[R][C][C] Flame Tail: 90
It is vindictive and relentless by nature. Those who cross it even once will be cursed for a thousand years, along with their descendants.
Ability: Fresh Squeezed
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 3 basic Energy cards and discard them. Then, shuffle your deck.
[G] Energy Drink
Attach 2 basic Energy cards from your discard pile to your Pokémon in any way you like.
It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
[C] Hydro Pump: 10+
This attack does 10 more damage times the amount of [W] Energy attached to this Pokémon.
It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
[G] Surprising Pattern
Discard all Special Energy from each of your opponent’s Pokémon.
[C][C][C] Hurricane Wing: 40×
Flip 4 coins. This attack does 40 damage for each heads.
Its wings and antennae don’t cope well with moisture. After a rain, it faces sunward to dry off.
[R] Flare: 20
[R][R][C] Flamethrower: 80
Discard an Energy from this Pokémon.
When the twig is plucked from its tail, friction sets the twig alight. The flame is used to send signals to its allies.
[G] Bubble: 10
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
It crawls onto the land in search of food. Its water bubble allows it to breathe and protects its soft head.
Once during your turn (before your attack), you may shuffle this Pokémon and all cards attached to it into your deck.
[C] Spinning Attack: 40
Its shining core is thought to receive and transmit enigmatic signals. It has been known to cause headaches in those who approach it.
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
[R][C] Fire Claws: 30
At its throat, it bears a bell of fire. The bell rings brightly whenever this Pokémon spits fire.
Ability: Wimp Out
During your first turn, this Pokémon has no Retreat Cost.
[G][C][C] Gnaw: 30
This Pokémon is a coward. As it desperately dashes off, the flailing of its many legs leaves a sparkling clean path in its wake.
Ability: Hot Poison
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent’s Active Pokémon Burned and Poisoned.
[R][C][C] Flamethrower: 90
Discard an Energy from this Pokémon.
For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with.
[C][C] Bite: 20
[F][F][C] Claw Slash: 80
The more intimidating the opponent it faces, the more this Pokémon’s blood boils. It will attack with no regard for its own safety.
[C] Flickering Spores
Your opponent’s Active Pokémon is now Asleep.
[G] Ram: 10
As it drowses the day away, it nourishes itself by sucking from tree roots. It wakens at the fall of night, wandering off in search of a new tree.
BREAK Evolution Rule: Ninetales BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
[R][C] Explosive Fireball: 10+
Discard all [R] Energy attached to this Pokémon. This attack does 60 more damage for each Energy card discarded in this way.
[C] Returning Flames
Put 2 [R] Energy cards from your discard pile into your hand.
[R] Live Coal: 10
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.