Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached.
At the end of each turn, if the Pokémon this card is attached to is affected by any Special Conditions, it recovers from all of them, and discard this card.
You may play any number of Item cards during your turn.
Ability: Sleepy Voice
Once during your turn (before your attack), you may flip a coin. If heads, your opponent’s Active Pokémon is now Asleep. If you use this Ability, your turn ends.
It’s always practicing its singing because it wants to improve. Even when it’s asleep, it keeps singing in its dreams!
Whenever either player switches their Poisoned Active Pokémon with 1 of their Benched Pokémon with the effect of a Trainer card, the new Active Pokémon is now affected by that Special Condition.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Ability: Metal Symbol
Each of your Pokémon that has any [M] Energy attached to it can’t be affected by any Special Conditions. Remove any Special Conditions affecting those Pokémon.
[M][M] Dueling Saber: 50+
If there is any Stadium card in play, this attack does 60 more damage.
[C] Iron Rule-GX
During your opponent’s next turn, their Pokémon can’t attack. (This includes Pokémon that come into play on that turn.) (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Look at the bottom 4 cards of your deck and put 2 of them into your hand. Put the other cards back on the bottom of your deck in any order.
You may play only 1 Supporter card during your turn (before your attack).
You may play 4 Missing Clover cards at once.
- If you played 1 card, look at the top card of your deck.
- If you played 4 cards, take a Prize card. (This effect works one time for 4 cards.)
You may play as many Item cards as you like during your turn (before your attack).