Ability: Arf Arf Bark
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard an Energy from your opponent’s Active Pokémon. If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, you may discard an Energy from your opponent’s Active Pokémon.
[C][C][C] Overrun: 110
This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
It pays no mind to the cold, thanks to its long warm coat. Stoutland in Alola look a little uncomfortable.
[C] Gust: 40
[C][C][C] Downburst: 90
You may have each player shuffle all cards attached to their Active Pokémon into their deck.
Males swing their head plumage to threaten opponents. The females’ flying abilities surpass those of the males.
Look at the top card of your deck, and then choose 1:
- Discard your hand and draw 5 cards.
- Discard your hand and draw 5 cards from the bottom of your deck.
You may play only 1 Supporter card during your turn (before your attack).
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all damage done to the [Y] Pokémon this card is attached to by attacks from your opponent’s [F] Pokémon-GX and [F] Pokémon-EX.
You may play as many Item cards as you like during your turn (before your attack).
Ability: Ultra Wall
Your Ultra Beasts take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance).
[M][M][C] Gigaton Stomp: 120
[M][M][C] Assembly-GX: 50+
This attack does 50 more damage for each Prize card you have taken. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.