[F] Bind: 30
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[F][C][C][C][C] Heavy Impact: 150
[F][C][C][C][C] Rocky Avalanche-GX: 200
During your opponent’s next turn, this Pokémon takes 100 less damage from attacks (after applying Weakness and Resistance). (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Ability: Mermaid’s Call
Once during your turn (before your attack), you may put a Misty’s Favor card from your discard pile into your hand.
[W][W][C] Surf: 90
It likes swimming around with people on its back. In the Alola region, it’s an important means of transportation over water.
Ability: Round ‘n’ Round
You can use this Ability only if you go second. Once during your first turn (before your attack), you may leave your opponent’s Active Pokémon Confused.
[W] Watering: 10
Despite the danger, it wants to come up on land. So it does its best to waddle along, but when an enemy finds it, it rushes back to the water.
[-] Rollout: 30
[L][C][C][C] Electroslug: 100
When two Graveler fight each other, it fills the surroundings with flashes of light and sound. People call it the “fireworks of the earth.”
[C][C] Leaf Wallop: 40
During your next turn, this Pokémon’s Leaf Wallop attack does 50 more damage (before applying Weakness and Resistance).
[G][G][C] Solar Beam: 100
They inhabit mountainous regions. The leader of the herd is decided by a battle of clashing horns.
[C][C][C] Dragon Tail: 60×
Flip 2 coins. This attack does 60 damage for each heads.
[W][L][C][C] Waterfall: 60
From time immemorial, it has been venerated by agricultural peoples as an entity able to control the weather.
[W] Surprise: 10
Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
It searches about for clean water. If it does not drink water for too long, the leaf on its head wilts.
Ability: Magnetic Circuit
As often as you like during your turn (before your attack), you may attach a [L] Energy card from your hand to 1 of your Pokémon.
[L][L][L][C] Zap Cannon: 130
This Pokémon can’t use Zap Cannon during your next turn.
As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.
[W] Agility: 30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
[W][C] Aqua Blast: 80
Discard a [W] Energy from this Pokémon.
Its flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft.
[C] Poison Sting: 10
Flip a coin. If heads, your opponent’s Active Pokémon is now Poisoned.
The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.
[C] Borne Ashore
Put a Basic Pokémon from either player’s discard pile onto its owner’s Bench.
[W][C][C] Hydro Splash: 60
It uses its special mucus to close the wounds of injured Pokémon. The reason for this behavior remains unknown.
[C] Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
[W][C][C] Surf: 60
Pursued by Mareanie for the branches on its head, this Pokémon will sometimes snap its own branches off as a diversion while it escapes.
Attach a [L] Energy card from your discard pile to this Pokémon.
[L][L][C] Spark Bolt: 70+
You may discard all Energy attached to this Pokémon. If you do, this attack does 70 more damage.
Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.
Ability: Victory Kiss
Once during your turn (before your attack), if this Pokémon is on your Bench, you may heal 10 damage from your Active Pokémon.
[P][C][C] Hug: 30
The Defending Pokémon can’t retreat during your opponent’s next turn.
It wiggles its hips as it walks. It can cause people to dance in unison with it.