Look at the top 7 cards of your deck. You may reveal up to 2 Trainer cards you find there and put them into your hand. Shuffle the other cards back into your deck.
You may play only 1 Supporter card during your turn (before your attack).
Ability: Emergency Exit
If this Pokémon has 2 or fewer Energy attached to it, it has no Retreat Cost.
[W][C][C][C] First Impression: 120+
If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 60 more damage.
The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win.
[C] Quick Attack: 10+
Flip a coin. If heads, this attack does 20 more damage.
It secretes flexible bubbles from its chest and back. The bubbles reduce the damage it would otherwise take when attacked.
Ability: Dance of the Ancients
Once during your turn (before your attack), if this Pokémon is on your Bench, you may choose 2 of your Benched Pokémon and attach a [L] Energy card from your discard pile to each of them. If you do, discard all cards from this Pokémon and put it in the Lost Zone.
[L][L][C] Mach Bolt: 120
p (Prism Star) Rule: You can’t have more than 1 p card with the same name in your deck. If a p card would go to the discard pile, put it in the Lost Zone instead.
It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.
[C][C] Crunch: 30
Discard an Energy from your opponent’s Active Pokémon.
[R][C][C] Heat Blast: 90
With fiery breath of more than 10,000 degrees Fahrenheit, they viciously threaten any challenger. The females protect the pride’s cubs.
[C] Dragon Wisdom: 20
Attach a basic Energy card from your discard pile to 1 of your [N] Pokémon.
[C][C][C] Hyper Voice: 80
This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.
Ability: Psychic Recharge
Once during your turn (before your attack), you may attach a [P] Energy card from your discard pile to 1 of your Benched Pokémon.
[P][P][C] Psychic Sphere: 60
It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
[C][C] Low Kick: 30
[F][F] Lucha Fight: 90
During your opponent’s next turn, the Defending Pokémon’s attacks do 30 more damage (before applying Weakness and Resistance).
It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.
[C][C] Dangerous Head: 20+
If your opponent’s Active Pokémon is a Basic Pokémon, this attack does 50 more damage.
[D][C][C] Hammer In: 90
It pulls up its shed skin to protect itself while it kicks. The bigger the crest, the more respected it is.
[P] Dark Guidance
Put a Basic Pokémon from your discard pile onto your Bench.
[P][C] Spooky Shot: 20
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
[P] Trashalanche: 20×
This attack does 20 damage for each Item card in your opponent’s discard pile.
[P][C][C] Acid Spray: 70
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Beware the poisonous liquid it shoots from its right arm. If even a little of it gets on you, you’ll experience the effects of the unidentified toxin.
[L][C] Shocking Jaws: 20
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[L][C][C] Electric Ball: 50
From the food it digests, it generates electricity, and it stores this energy in its electric sac.
[C][C] Psychic: 20+
This attack does 20 more damage for each Energy card attached to your opponent’s Active Pokémon.
During your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokémon. If 1 of your Pokémon used Barrier during your last turn, this attack can’t be used.
A Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result.
[C] Hyperspace Punch
This attack does 20 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[P][P][P] Portal Strike: 130
This Pokémon can’t use Portal Strike during your next turn.
It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.
BREAK Evolution Rule: Carbink BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
[F] Diamond Gift: 20
Attach 2 Energy cards from your discard pile to 1 of your [F] Pokémon.
[C] Follow Me
Switch 1 of your opponent’s Benched Pokémon with your opponent’s Active Pokémon.
[Y][C] Moonblast: 30
During your opponent’s next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).
Its hearing is so acute it can hear a pin drop over half a mile away. It lives on quiet mountains.
Ability: Goodnight, Babies
Once during your turn (before your attack), you may leave both Active Pokémon Asleep.
[P][P] Zen Headbutt: 50
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.